Pokitto Programming


C++ language C++ language related topics here please! (Except tutorials!) Pixel Art Pixel art, the noblest of all art forms! Music and Sound Experiments with sound Games Lets talk about games. Good games, bad games, old and new!
About the Pokitto Programming category [Pokitto Programming] (3)
[Game] PokiTron, a twin stick (optional) shooter [WIP] [Games] (2)
[Game]Super CrateBuino (GB port) [Games] (10)
Why many projects are never finished? ( 2 ) [Pokitto Programming] (36)
[Game]Pokitto Grand Prix ( 20 21 22 23 24 25 26 27 28 29 30 31 ) [Games] (602)
Extensible Loader ( 2 3 4 5 6 7 8 9 10 11 12 13 ) [Pokitto Programming] (245)
[Game]Planet Escape [wip] ( 2 3 4 5 ) [Games] (91)
[Tutorial] How to make a custom track with PokittoGP Editor [Games] (1)
Gradle Build System [Pokitto Programming] (1)
Roguelike port? ( 21 22 23 24 25 26 27 28 29 30 31 32 ) [Games] (633)
[game]Spike Dislike [Games] (9)
[Open thread]Multiplayer discussion ( 2 3 4 ) [Pokitto Programming] (78)
Pokitto granted official USB VID & PID numbers [Pokitto Programming] (4)
[Tool]Gameboy Emulator ( 2 3 4 5 6 7 8 9 10 11 ) [Games] (209)
Optimizing 4bpp bitmap drawing [Pokitto Programming] (14)
[Announcement] PokittoProjectTemplate [Pokitto Programming] (4)
Frame rate in mode 15 [Pokitto Programming] (16)
Pokitto pinball [Pokitto Programming] (7)
Instructions how to make custom tracks and textures for Pokitto Grand Prix [Games] (1)
Writing Pokitto Games in pure C? [C++ language] (18)
Question: PokittoRemote [Pokitto Programming] (2)
The gambuino, arduboy, etc games [Games] (2)
Games that use directBitmap? [Pokitto Programming] (11)
Is there a way to programmatically detect if the Pokitto is charging? [Pokitto Programming] (7)
Exported file from Piskel issue [Pokitto Programming] (11)
Tandy Dinosaur game [Games] (3)
[Game]CastleBoy (Direct Port) [Games] (18)
[WIP] Arduboy2 Implementation Overhaul ( 2 ) [Pokitto Programming] (34)
[Game Idea] TCG For Pokitto ( 2 3 ) [Games] (56)
Pokitto as programmer? [C++ language] (7)