Not Pine2K compatible. This is meant to be actual JavaScript, while Pine2K is a JS-like low-level language (PINE stands for Pine Is Not Ecmascript, after all).
Planned Features
Import zipped project Done
Project sharing between multiple users/browsers
More UI polish
Audio support
Tilemap support
Hotspot profiling (partially implemented already)
Built-in image editor
More JS language support (see wiki for up-to-date list of what’s missing)
Export game as a single HTML file for sharing
Debug builds that tell you where/why a crash happened on hardware without a debugger
I’m not sure, I’m still figuring out how things work in Monaco. It does support go-to for definitions in the same file, and it knows about things declared in other files if they’re open, so it’s 90% of the way there.
I’ve tried some builds with very minor modifications to the default template, and when I test in the gamebuino emulator and as a pokitto binary (running on hardware) I frequently get crashes when the little color wheel ball bounces (sometimes earlier). It looks like the crashes go away if I take out my print line, which looks like this: