Most of you know I have been working on Joe 2 for a little while. The progress hasn’t been super fast, but it’s coming along.
Level data is re-flashed rather than streaming 100% from the microSD card. This helps a lot with running speed and also allows MUCH bigger levels to be created when compared to single load games.
Rare gameplay mechanic, whereby the colours in the world must be collected by Joe in order to fulfil his quest to undo the blandening that was brought about by ‘the magician’.
Progress so far
Level loading works on emulator, although not on a real Pokitto, nobody yet knows why.
Re-saturation of gfx when the colours are collected.
Two layer backgrounds.
Per pixel background collisions.
BG music streaming.
The sound is a bit quiet, so turn it up