Roguelike port?


#425

sorry got distracted

maybe cracks are to much


#426

Now lets have that in code please


#427

By the way: Linux is giving me a hard time again (segmentation fault)


#428

Very small suggestion, just add a small wait on change level:

            .....
            addDescent(dungeon);
            spawner(ESIZE);
            game.wait(500);//wait on stair descent
        }

#429

for logo?

was a little big so this is the more screen friendly version

const uint8_t pokitteam[] = {
160,26,
0,0,0,0,0,0,0,0,0,0,0,10,168,0,0,15,255,0,2,170,128,10,170,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,160,0,0,15,252,0,2,170,0,10,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,160,2,170,63,240,0,10,168,0,42,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,170,170,160,0,0,0,0,0,170,128,10,168,0,0,0,10,168,0,42,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,2,170,170,170,0,10,170,168,0,170,128,42,160,170,160,170,170,170,170,170,170,168,0,170,170,160,0,42,170,170,130,170,170,170,170,131,255,192,0,0,10,170,170,170,0,170,170,170,2,170,0,170,128,170,128,170,170,170,170,170,170,160,10,170,170,168,2,170,170,170,130,170,170,170,170,160,15,240,0,0,10,170,170,170,2,170,170,170,2,170,2,170,2,170,2,170,170,170,170,170,170,128,42,170,170,168,10,170,170,170,10,170,170,170,170,168,3,252,0,0,42,170,170,170,10,170,170,170,10,168,10,168,2,170,2,170,170,170,170,170,170,128,170,170,170,160,42,170,170,170,10,170,170,170,170,160,3,252,
0,0,42,170,170,170,42,170,170,170,10,168,42,160,10,168,10,170,170,170,170,170,170,2,170,0,42,160,170,170,170,168,42,170,170,170,170,160,3,252,0,0,170,128,10,168,42,160,2,170,42,162,170,128,10,168,0,2,170,0,10,168,0,2,168,0,170,128,170,128,10,168,42,160,42,160,42,160,15,240,0,0,170,128,10,168,170,128,10,168,42,170,170,0,42,160,0,10,168,0,42,160,0,10,168,0,170,130,170,0,42,160,170,128,170,128,170,128,15,240,0,2,170,0,42,160,170,128,10,168,170,170,168,0,42,160,0,10,168,0,42,160,0,10,168,0,170,2,170,0,42,160,170,128,170,128,170,128,63,192,
0,2,170,0,42,162,170,0,42,160,170,170,160,0,170,128,0,42,160,0,170,128,0,42,160,2,170,10,168,0,170,130,170,2,170,2,170,0,63,192,0,10,168,0,170,130,170,0,42,162,170,170,160,0,170,128,0,42,160,0,170,128,0,42,170,170,170,10,168,0,170,130,170,2,170,2,170,0,255,0,0,10,168,0,170,138,168,0,170,130,170,170,160,2,170,0,0,170,128,2,170,0,0,170,170,170,168,42,160,2,170,10,168,10,168,10,168,0,255,0,0,42,160,2,170,10,168,0,170,138,170,170,160,2,170,0,0,170,128,2,170,0,0,170,128,0,0,42,160,2,170,10,168,10,168,10,168,3,252,0,
0,42,160,2,170,42,160,2,170,10,170,42,160,10,168,0,2,170,0,10,168,0,2,170,0,0,0,170,128,10,168,42,160,42,160,42,160,3,252,0,0,170,170,170,168,42,170,170,170,42,160,42,160,10,170,170,2,170,170,138,170,170,2,170,0,0,0,170,170,170,168,42,160,42,160,42,160,15,240,0,0,170,170,170,160,170,170,170,168,42,160,42,160,10,170,170,2,170,170,10,170,168,10,170,170,170,130,170,170,170,160,170,128,170,128,170,128,15,240,0,2,170,170,170,128,170,170,170,160,170,128,42,160,10,170,168,2,170,170,10,170,168,10,170,170,170,2,170,170,42,160,170,128,170,128,170,128,63,192,0,
2,170,170,170,0,170,170,170,128,170,128,42,160,10,170,168,2,170,170,10,170,168,10,170,170,168,2,170,168,170,130,170,2,170,2,170,0,63,192,0,10,168,0,0,0,42,170,168,2,170,0,42,160,2,170,160,0,170,168,2,170,160,2,170,170,160,0,170,130,170,138,170,10,170,10,170,0,255,0,0,10,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,42,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,252,0,0,
42,160,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,252,0,0,170,131,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,240,0,0,
};

#430

im sorry realy tired right now, i hope jonne can patch these in somewhere
and everyone its been a little hectic, maybe unfinished, but its a start. and i hope everyone here will continue on improving this post jam


#431

No worries. I will keep on chipping the title screen for another hour or so, and with 2 hours to spare we can make some changes if needs be.

I don’t think we have time to make the title lettering by hand, so I might just need to go with the font.

Will post an update in a few.

BTW, the logo can be another splash screen after Pokitto, and before the title. Because it looks a bit busy on the screen. We will see :slight_smile:


#432

Did anyone play with music? How come nobody is saying anything ?


#433

We are all busy trying to finish stuff up :smiley: I have seen it in the video, it sounds great!


#434

It’s awesome. With the final fixes I can say this team has really done amazing co-working for CGAJam. Good job everyone!


#435

Did you play with the music on? Its downright perfect!


#436

I only have my iPad with me here in the land of reindeers so I have only seen the video, but can’t run the simulator atm. Please do add credits somewhere to thank for the contributed music.


#437

and also all the team members for their hard work!


#438

“This is a really great game” comments from Tuomo, age 11yrs


#439

That’s the most unbiased comments you can get! They tell you the truth!
Good job everyone!


#440

Can’t wait to play the game!


#441

I can’t wait for @VonBednar to finish the title screen!


#442

Patience my friend, yet two more hours left. :grinning:


#443

Just a quick update.

I will do text next, because it looks shit :stuck_out_tongue:

edit: and fix the dither to not look so square on the column

If I have time I will add a coffin and some other ornaments.


#444

I think we should make the first submit ready, since the other submissions are also very unfinished. Hence we can work and improve the game and intro etc. after the jam. I would call this the ver 1.0. and have a built ready for submission with descriptions etc.