sorry got distracted
maybe cracks are to much
sorry got distracted
maybe cracks are to much
Now lets have that in code please
By the way: Linux is giving me a hard time again (segmentation fault)
Very small suggestion, just add a small wait on change level:
.....
addDescent(dungeon);
spawner(ESIZE);
game.wait(500);//wait on stair descent
}
for logo?
was a little big so this is the more screen friendly version
const uint8_t pokitteam[] = {
160,26,
0,0,0,0,0,0,0,0,0,0,0,10,168,0,0,15,255,0,2,170,128,10,170,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,160,0,0,15,252,0,2,170,0,10,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,160,2,170,63,240,0,10,168,0,42,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,170,170,160,0,0,0,0,0,170,128,10,168,0,0,0,10,168,0,42,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,2,170,170,170,0,10,170,168,0,170,128,42,160,170,160,170,170,170,170,170,170,168,0,170,170,160,0,42,170,170,130,170,170,170,170,131,255,192,0,0,10,170,170,170,0,170,170,170,2,170,0,170,128,170,128,170,170,170,170,170,170,160,10,170,170,168,2,170,170,170,130,170,170,170,170,160,15,240,0,0,10,170,170,170,2,170,170,170,2,170,2,170,2,170,2,170,170,170,170,170,170,128,42,170,170,168,10,170,170,170,10,170,170,170,170,168,3,252,0,0,42,170,170,170,10,170,170,170,10,168,10,168,2,170,2,170,170,170,170,170,170,128,170,170,170,160,42,170,170,170,10,170,170,170,170,160,3,252,
0,0,42,170,170,170,42,170,170,170,10,168,42,160,10,168,10,170,170,170,170,170,170,2,170,0,42,160,170,170,170,168,42,170,170,170,170,160,3,252,0,0,170,128,10,168,42,160,2,170,42,162,170,128,10,168,0,2,170,0,10,168,0,2,168,0,170,128,170,128,10,168,42,160,42,160,42,160,15,240,0,0,170,128,10,168,170,128,10,168,42,170,170,0,42,160,0,10,168,0,42,160,0,10,168,0,170,130,170,0,42,160,170,128,170,128,170,128,15,240,0,2,170,0,42,160,170,128,10,168,170,170,168,0,42,160,0,10,168,0,42,160,0,10,168,0,170,2,170,0,42,160,170,128,170,128,170,128,63,192,
0,2,170,0,42,162,170,0,42,160,170,170,160,0,170,128,0,42,160,0,170,128,0,42,160,2,170,10,168,0,170,130,170,2,170,2,170,0,63,192,0,10,168,0,170,130,170,0,42,162,170,170,160,0,170,128,0,42,160,0,170,128,0,42,170,170,170,10,168,0,170,130,170,2,170,2,170,0,255,0,0,10,168,0,170,138,168,0,170,130,170,170,160,2,170,0,0,170,128,2,170,0,0,170,170,170,168,42,160,2,170,10,168,10,168,10,168,0,255,0,0,42,160,2,170,10,168,0,170,138,170,170,160,2,170,0,0,170,128,2,170,0,0,170,128,0,0,42,160,2,170,10,168,10,168,10,168,3,252,0,
0,42,160,2,170,42,160,2,170,10,170,42,160,10,168,0,2,170,0,10,168,0,2,170,0,0,0,170,128,10,168,42,160,42,160,42,160,3,252,0,0,170,170,170,168,42,170,170,170,42,160,42,160,10,170,170,2,170,170,138,170,170,2,170,0,0,0,170,170,170,168,42,160,42,160,42,160,15,240,0,0,170,170,170,160,170,170,170,168,42,160,42,160,10,170,170,2,170,170,10,170,168,10,170,170,170,130,170,170,170,160,170,128,170,128,170,128,15,240,0,2,170,170,170,128,170,170,170,160,170,128,42,160,10,170,168,2,170,170,10,170,168,10,170,170,170,2,170,170,42,160,170,128,170,128,170,128,63,192,0,
2,170,170,170,0,170,170,170,128,170,128,42,160,10,170,168,2,170,170,10,170,168,10,170,170,168,2,170,168,170,130,170,2,170,2,170,0,63,192,0,10,168,0,0,0,42,170,168,2,170,0,42,160,2,170,160,0,170,168,2,170,160,2,170,170,160,0,170,130,170,138,170,10,170,10,170,0,255,0,0,10,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,42,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,252,0,0,
42,160,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,252,0,0,170,131,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,240,0,0,
};
im sorry realy tired right now, i hope jonne can patch these in somewhere
and everyone its been a little hectic, maybe unfinished, but its a start. and i hope everyone here will continue on improving this post jam
No worries. I will keep on chipping the title screen for another hour or so, and with 2 hours to spare we can make some changes if needs be.
I donāt think we have time to make the title lettering by hand, so I might just need to go with the font.
Will post an update in a few.
BTW, the logo can be another splash screen after Pokitto, and before the title. Because it looks a bit busy on the screen. We will see
Did anyone play with music? How come nobody is saying anything ?
We are all busy trying to finish stuff up I have seen it in the video, it sounds great!
Itās awesome. With the final fixes I can say this team has really done amazing co-working for CGAJam. Good job everyone!
Did you play with the music on? Its downright perfect!
I only have my iPad with me here in the land of reindeers so I have only seen the video, but canāt run the simulator atm. Please do add credits somewhere to thank for the contributed music.
and also all the team members for their hard work!
āThis is a really great gameā comments from Tuomo, age 11yrs
Thatās the most unbiased comments you can get! They tell you the truth!
Good job everyone!
Canāt wait to play the game!
Patience my friend, yet two more hours left.
Just a quick update.
I will do text next, because it looks shit
edit: and fix the dither to not look so square on the column
If I have time I will add a coffin and some other ornaments.
I think we should make the first submit ready, since the other submissions are also very unfinished. Hence we can work and improve the game and intro etc. after the jam. I would call this the ver 1.0. and have a built ready for submission with descriptions etc.