[Request] Castleboy Port (Castlevania clone on Arduboy)

For transparency.

Yeah, when i was working on Pokit Wars, screen real-estate became a big problem to me. I was using 16x16 sprites where i mightā€™ve been better off with 8x8.

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have you considered using high res mode?

@jonne and @Pharap It seems like you figured out how to optimize the screen, which is awesome! Can the Pokitto hardware handle filters (hq2x) without slowdown?

Btw, my Pokitto, is being shipped to Japan so I wonā€™t be able to test for a week or soā€¦ Iā€™m guessing.

@jonneā€™s still on the way back to Finland Iā€™m guessing.

I havenā€™t tried it but according to @jonne (see here) the 3x then /2 idea works.

General filters like hq2x wouldnā€™t work unedited because they depend on the ability to have full 24-bit colour, but modified versions should work depending on the scaling involved.

@jonne

First, I wanted to say thanks. I got my shipping notice a few days ago. It will be coming to Japan so Iā€™m guessing thatā€™ll be a week at least.

Any chance of getting something testable by then?

@TokyoBatman : first succesful run of a Pokitto port of CastleBoy. I was also trying out the scaling options.

The player sprite is missing because I need to fix one of the functions.

But it runs, do not worry.

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@jonne Thatā€™s awesome news! My Pokitto is on its way to me soon. Very much looking forward to this. Hopefully the coloring works out. Thanks again for your effort!

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Any news on this one, yet?

@Zockeromi Iā€™m also really excited to see how this comes out. As of now, the graphics have been colored. There is a working black and white version.

@jonne Have you had any luck with scaling and/or getting the colors working?

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No, Iā€™ve been kinda busy latelyā€¦ :frowning:

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@jonne Totally understand! I just got the Pokitto put together with the kid. Very fun times. If the black and white version is playable, would you consider releasing it? And when thereā€™s more time, the colorā€¦

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Just checking in on this. Hoping itā€™s not dead. @jonne

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Iā€™m thinking we should look for someone specific to work on this.
@jonne is very busy running the show to make sure the Pokitto has a future.

I canā€™t currently do the porting because Iā€™ve got other things clogging up my project backlog. (But again, I would be free to make suggestions and give advice.)

Iā€™ve just had a thought about someone who might be available to/want to work on this as the programmer though.

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@Pharap and @jonne, that sounds like a good plan! Anything to keep this alive would be awesome!

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Yes, @pharap is right about the future part. As a matter of fact today I was supplying some teachers with Pokittos. We are prepping a curriculum together for next autumn.

I hope to be able to free myself to more coding and documentation in the near future.

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As suggested by @Pharap, I would be interested in trying to port this game. However, I tried yesterday to ā€˜portā€™ the hello world example but I could not even get the arduino library compilingā€¦ So I would need help from more experienced programmers to get startedā€¦

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@sbmrgd I wish I could help in this area.

This game is one of the reasons I got a pokitto.

With my limited skill, I colorized all of the graphics. So that is complete.

@jonne got a working black and white version running.

At this point, having that playing would be awesome. Would you be up for taking over his work to finish the black and white version?

Much thanks for the interest! :slight_smile:

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For the record, if the project goes ahead, Iā€™d still be willing to offer advice and fix bugs from time to time.

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I am still interested in this but as I mentioned before, I cannot get started with thisā€¦ and as a result of this I have started working on another game:


As I am getting at least somewhere with this last project, I am mainly focussing on this for the momentā€¦

Recently @jonne has been making an automatic conversion tool for gamebuino games, maybe at some point he will make something similar for arduboy gamesā€¦

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