I have installed Code::Blocks and downloaded the whole pokitto/pokittosim library
I have 2 questions:
First when I change for example the text in the “hello world” example and try to build and rerun it, it seems that everything from the pokitto(sim) library is rebuilt. Is this normal behaviour?
Secondly, when I try the mode13 demo, I only get the screenshot below. Do I need to set some specific options to get this demo working?
SimLCD has changed since then.
It’s possible that some of the changes to lcdRefreshMode13 might be involved.
It seems at one point there was a conflict
Edit: the conflict wasn’t what I thought.
Either way, it’s possible it’s not behaving how it should.
Which games use Mode13?
The best test would be to compile one of those using the new library and see if it’s not working correctly.
If it’s not working correctly then I’ll migrate these posts to #troubleshooting:bug-reports and raise an issue on the Github.
That’s always a worry, no matter the project. For example, after adding the above fix, none of my gfx work, or perhaps the palettes, can’t quite tell. Either way, can’t look at it again until after work or even tomorrow
I just dump my stuff on Github and it either gets noticed or it doesn’t.
Usually nobody checks their Github feed and what I’m working on goes unnoticed.
If they notice, it’s only their own suprise they’re spoiling.
(Also I keep multiple copies of the PokittoLib around.)
The best way to check is to try to remember how old your previous copy of the PokittoLib was and look for changes between those dates.
Just re-downloaded pokittolib to be sure I was up to date. Without jonnes fix, mode13 doesn’t load the palette properly (seems not to load all 256 colours and palette doesn’t rotate in the plasma example) and with the fix the program wont get past the volume setting screen.