I finally got my first try at custom textures!! I might adjust the field area to be more dark in the distance view, but this is my first attempt
mork.zip (4.6 KB)
I finally got my first try at custom textures!! I might adjust the field area to be more dark in the distance view, but this is my first attempt
mork.zip (4.6 KB)
Textures look like a horror movie I will try this tonight on Pokitto!
Edit: How was my instructions? Did you had any trouble or questions?
The instructions were great! The only challenging part for me was that I didnāt quite understand the indexed colors and how to modify it in GIMP. But once I learned more about that it was pretty simple! I just copied techno and redid the textures one at a time in there.
Iām sure once I get better at art I can make prettier textures
If youād mentioned it I could have told you.
I recently figured out how to use indexed colours and modify the palette in GIMP.
Wasnāt anything too bad. A quick read of the documentation and it was all sorted thanks though!
I want to try making another map now and make better textures. The ones I did were hastily thrown together and pretty sloppy because I didnāt have much time to do them. But with a new track I can take my time.
Please @torbuntu and @Pharap , share you method of changing the indexed colors. This is how I would do it with GIMP.
Wow! That track really gives a different feeling!
Somehow it feels like the old Forbidden Forest game fo C64! Only the dark music is missingā¦
You have so many routes that it almost feels like a platform game
You could blur and/or darken the mipmaps of the terrain texture a bit. Now, it flickers somewhat.
Thatās roughly how I would do it too.
Itās important to be aware that the ācolourmapā tab must be used for editing the active palette.
When I was first trying to use indexed mode I couldnāt figure out why the āpalette editorā tab couldnāt edit the palette of the active image.
I might try making a track at some point (Iād like to make a forest or a desert),
but Iāve been quite busy recently, hence my relative inactivity on the forum.
Ideally Iād like the background to become editable too so tracks donāt have to have the ācityscapeā background.
I was doing what Pharap was doing, with the window color index tables.
I followed your new direction @Hanski and it works great!! Thank you! so much easier.
I also made the terrain darker and it seems cleaner to me, I was thinking it needed this so Iām glad it was confirmed.
mork.zip (4.6 KB)
I just made a new track, and have a question, I put the starting point somewhere, but the vehicle spawns in the original location regardless, do all tracks require the same starting point?
Here is the second track in the series by tor.sh! I call it Booc Village. With little huts and trees even >_<ā¦
booc.zip (3.3 KB)
After some guidance this was much smoother to make! It is a whole lot simpler than Mork Lake, but still got some fun pizazz I think. Hopefully it is enjoyable.
Yes, currently the ship starting point is always in the fixed position. I have to add that to the instructions.
Yes, that is in the list.
Yay! I think Mork lake would look better with a darker background with some gooey highlighting
That game is superb! Thanks to point it out to me.
Anyway great job with PGP new tracks!
One of by favourites back then:-) Actually, my link is about the sequel, but the original has a very scary and athmosperic music! I still remember the horror easily
It seems this could be your next title
(and yes, Iām pushing to have it playable on Pokitto )
I like the quality of textures in this one!
Even if the sense of speed it somewhat lost as the road has no stripes, but it makes the experience more peaceful.
After @torbuntu s creations if got to think what other kind of games could be made with this kind of engine, like:
Any other ideas?
The mario kart with balloons was a battle-game where you used weapons spawned on the map (shells, bananas) to pop each otherās balloons. Last man standing wins style. Super fun
I was going for a sort of ādrive through the country villageā vibe
Edit: I could update the road textures to give a sense of speed though if it would make it better?