[Game]Pokitto Grand Prix

game
release
racing

#424

No more tracks? Please, tell if you have any problems in making user tracks.


#425

Well… I don’t find my SD adapter.


#426

I’ve been fighting my laptop and environment so I haven’t gotten to it yet. But I will hopefully get to try making at least one tonight!


#427

That is a major problem :wink: I am not sure if Pokitto emulator has support for SD card emulation (?).


#428

Like I said, as soon as I can add custom gfx, I’ll gladly make tracks :wink:


#429

It is a deal!

Btw. I have already verified that BmpImage.cpp works on HW. I can now read a texture and a palette from a file in the SD card. It still need to organize palette colors better way and then read all the textures from SD if they exist.


#430

Here is finally my first attempt!! Sorry took so long to get to it. Went through at least 5 revisions before posting. I wanted to make it challenging but still fun :smiley:

Mork lake 
tor.sh
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mork.txt (1.0 KB)


#431

This looks very interesting!


#432

It is definitely a challenge. My wife tested it out and did three tries. I think her fastest time was just under a minute. There are 2 or 3 spots that may need to be adjusted still but I’d like more feedback first :slight_smile: maybe it is good. But definitely a hard mode track.
I enjoyed making it! Will definitely make more when I get a chance :smile:


#433

I have only now time to test it. I was a bit lost at first because there are so many twist and turns, but soon I got familiar with it. 34’6 is my best. Great track!


#434

Much faster time than I’ve gotten! Wow! Is it acceptable then :smile:? I wanted it to be challenging for sure.


#435

I used a lot of shortcuts :wink:


#436

I just got to 38"2 on my best time. Slowly figuring out my own track haha. 34’6 though, dang. You’re very good.

edit: I finally got to 33"8!! Woo!


#437

WIP update:

I have now got texture importer to work. Here is a video demonstrating the loading and running a new user track. Both textures and the track profile are user defined.

Here are all the textures of the “circuit board” track in one image.

image

Below are 3 textures separately: a 16x16 “edge” and a 8x8 “road” textures with their mipmaps, and a 12x23 “capacitor” sprite without a mipmap.

image

Edit:
To be more specific, each texture should be stored in its own file, including mipmaps.

  • The 8x8 texture with the mipmaps is an image file, e.g. “tex02.bmp”, of 8x12 pixels and 256 colors.
  • The 16x16 texture with the mipmaps is an image file, e.g. “tex01.bmp”, of 16x24 pixels and 256 colors.
  • The sprite image, e.g. “sprite01.bmp”, can be of arbitrary size, but the width must be divisible by 4. There is no mipmap in the sprite file.
  • All the image files must use the same palette, that is why it is handy to make one texture atlas first and divide it to separate files when ready.

#438

Still to do before a new release:

  • Add support for defining the position of the billboard sprites in the map file.
  • Make it possible to change the textures of the default track
  • Perhaps, make the browsing of different tracks faster. Now we load all the textures before previewing the track which is slow.

#439

Would it be too much work to have the sprites drawn at multiple angles so that they could be rotated with the level? Or would there be memory issues?


#440

That could be done, but I do not think billboard sprites look too bad. Rather, I would like to have the ships rotated but that would not look very smooth as you can see in the original SNES F-Zero.


#441

Hi all,

Good things are happening in PGP development. I cannot reveal anything yet, but I in the near future there will be really exciting improvement made for PGP (not by me). Stay tuned!


#442

A new relese is here! Now users can make own tracks and textures, and import them to the game from the SD card :wink:

A wiki article follows shortly.

image

The binary and an example track is added to the top post (v1.0.4).

Edit: The article I promised:
Instructions how to make custom tracks and textures for Pokitto Grand Prix


#443

Oh wow! So exciting! I’ll give it a try tomorrow when I have a chance :smile: will need to make a new course with some textures now.