I have actually ported Zboy to Pokitto and have run Gameboy Mario ROM on the Pokitto. I think its some sort of a world record. To understand why, Mario Gb rom is 64kb memory space. Pokito has 36kB memory.
The emulation runs too slowly to be playable. But I think there is something wrong in my timing code, because reducing number of scanlines does not help the speed. So I am giving it a mythbusters “plausible” sign
I have dozens and dozens of homebrew GB games, there’s a big scene around them. Maybe talk to one of the devs and ask if they are interested in porting one over!
I’m really digging a new one I got called Escape 2042, the dev has made it for many platforms, so he might be interested in bringing it over
I agree with you all. I was not planning on releasing the tools yet but you have no reason to hang round here until I do.
Lets make a deal: lot of my time goes to pushing Pokitto on Twitter/FB/forums.
You guys take care of that for me tomorrow, get us to 10k and I will use my time to package the simulator environment and write a short guide to get you up to speed.
Fair deal?
Edit: as a bonus i will throw in some footage of super mario world on Pokitto hardware
@josh sorry for the delay in approving your comment.
At Discourse, no approval is normally needed. However, there is some sort of complicated anti-spammer profiling system (how soon user posts after log in, length of reply and so on) and you message got flagged !!
Yes, adekto is very correct: this is a legally dark (no, not grey) area: it is great and educational to see how the pro’s make their stuff, but distributing these roms is unfortunately not OK. Let’s just make our own, original content.
@Miratus@adekto Totally agreed here. No roms will be released. For those interested, I can later explain how memory mapping on GB works and how that can be used to make a ROM run in much smaller memory space but no copyrighted content will be published.
Although physical stuff/hardware (SD cards, cables, stickers, bags) are all very cool and - quite frankly - just plain desirable , I was wondering whether perhaps some of the stretch goals might be more tutorials, examples, emulator functions, video tutorials, documentation, wiki, etc… I can buy standard hardware just fine, but that is the stuff that is hard to find: quality information and educational materials. Just my two cents.
A toolchain all in one IDE that’s super simple to use and could let kids literally drag and drop bits and pieces into a game mechanic framework (something like construct2 but not as in-depth and more scaled down) would be killer. That’s something everyone would love to have for sure one can dream!
@pixelplatforms I’ve already been working on this (also ). Based on Blockly, generates Pawn scripting language that runs as bytecode on Pokitto. We will get to this in time.