I played rugby at school.
“Scrum” doesn’t give me any positive feelings, just recollections of dirty tricks
I played rugby at school.
“Scrum” doesn’t give me any positive feelings, just recollections of dirty tricks
All of it?
As a Brazilian, I know rugby is a sport that involves two teams and a ball. For some reason the referee doesn’t stop the game when someone’s hands come in contact with said ball. Madness.
We use 2 weeks scrum at work. The main things for me is that by it we get the things done more efficiently (but somewhat sacrificing the quality), and that we can change the course (i.e. re-prioritize) after every two weeks.
The bad side is that one do not get a bigger picture as you are mostly thinking about the problems which you can solve in 2 weeks.
Typical proven practices in a scrum:
so I totally get why it has such appeal in software development
Some forms of management make it feel quite often like 3 and 5 from your list.
It does sacrifice quality, but, to a point, that is a good thing. Perfection is the enemy of getting things done.
During the sprint, yes, you focus on the tasks that you committed to. For those tasks to exist it means that at some point you also have to step back and look at the bigger picture.
So that’s what I’ve been doing wrong. Can’t wait to show the team how it’s done on the next daily!
Aye, kids are cruel.
I was fortunate because the nastier boys at my school were also quite weedy and I wasn’t,
so when it came to rugby they’d either stay out of my way or end up on the floor in a puddle of mud.
If you think that’s crazy, sometimes the referee doesn’t even stop the game when the participants are covered in cuts and bruises. :P
Not to mention it’s typically played in the cold, wet wintertime,
so there’s a 90% chance of everyone being plastered in mud by the end.
Or take a leaf out of New Zealand’s books and make everyone do a haka before you get down to business. :P
femto.Stream
Not a lot of bug fixes in this release, as I decided to focus mostly on new features for a change.
A Mac OS build is included as there doesn’t seem to be anything seriously wrong with it, aside from keyboard shortcuts being mostly broken and C++ autocomplete is disabled for now.
A lovely update.
But I do have a question regarding using the Pico8 palette.
I have updated my project.json
project to include the Pico palette >
"PNGFlags": {
"ALL": [
"palette=${appPath}/PokittoLib/Pokitto/POKITTO_CORE/PALETTES/palPico.cpp"
]
Alone this produces results that do no match my images - the colours are transposed with each other / the indexes are wrong.
Do I need to add in my main.cpp
>
const unsigned char pico8Palette[16*3] = {
0, 0, 0,
255, 241, 232, // Light beige
255, 119, 168, // Bright Pink
41, 173, 255, // Bright Blue
194, 195, 199, // Light Grey
255, 163, 0, // Bright Orange
255, 204, 170, // Skin
171, 82, 54, // Orange / Brown
95, 87, 79, // Dark Brown
255, 0, 77, // Bright Red
131, 118, 156, // Lilac
0, 135, 81, // Dark Green
255, 236, 39, // Bright Yellow
29, 43, 83, // Dark Blue
126, 37, 83, // Dark Mauve
0, 228, 54, // Bright Green
};
int main() {
PC::begin();
PD::loadRGBPalette(pico8Palette);
Or do I need to rework the images to align the colours and indexes with your sequence?
Try replacing the buildpng plugin with buildpng.js and adding this to your project.json
:
"PNGFlags": {
"ALL": [
"transparent=8",
"palette=${appPath}/PokittoLib/Pokitto/POKITTO_CORE/PALETTES/palPico.cpp"
]
},
If it still doesn’t work as expected, can you get on discord so we can check this more quickly?
I am loving the new version - it is becoming quite a polished little IDE.
A couple of issues / suggestions:
Edit: Patched & Re-uploaded the Mac build due to some missing files.
@FManga Excellent! These tools you make are really amazing! Without them, who knows… I would be coding in Visual Basic or maybe in something even worse
Does FemtoIDE now support having projects elsewhere than under the FemtoIDE/projects
folder?
Does being able to change the projects
folder in config.js
count?
Great, I will try that I want to use the same folder for the simulator project and FemtoIDE project. So the project main folder would be the C:\PokittoLib\Examples
.
Hmm, maybe I could use c:\FemtoIDEPokittoLib\Examples
instead as PokittoLib is already there. I suppose nothing prevents using that folder for the CodeBlocks Simulator projects also(?).
Its awesome isn’t it!
I am still hoping @fmanga would make a comic strip for the next issue of the Pokitto Magazine
The new “Find in project” command in Femto is really helpful!