Ok, so I am overhauling the sound library.
What I am doing is I am making it faster & I have improved the resolution of the frequency counters to a whopping 32 bits. This means frequencies are mostly +/- 0.0001 accurate.
32-bit counter means the jitter and the fuzz is gone from the sound.
I am also adding a switch that allows you to decide what is the max sampling frequency you want to use in your game.
But heres this nights work, you can try it out yourself
syntest.bin (40.7 KB)