[Release & Competition] Online Python Editor for Pokitto!


#121

Please include KameraKatze!


#122

Done.

(I’m presuming updates are allowed up until the closing date.)

Done.


#123

I’m so sorry, but I just fixed another thing :[ (Best wasn’t being updated appropriately)


#124

Done. This time I included a link to the GitHub too.


Have you considered using GitHub releases for hosting your .bin files?
That way you wouldn’t have to keep updating the .zip file because you can get the source from the release.

It would also mean someone who uses the Clone or download button wouldn’t end up with two copies of the source code (and a .zip within a .zip).


#125

I actually always forget about releases :x…
I’ll go clean that up :slight_smile: thanks!


#126

New tweet out, please retweet and share


#127

Added to the list.


#128

Mecha Narwhal! Another adventure in pyinsky.
mechaNarwhal

Explore the ocean depths as the Mecha Narwhal! Dodge shark poky coral, avoid or dash through dangerous jellyfish, and keep an eye out for those pesky sharks!
The farther you explore, the faster you’ll go! Keep your eyes open.

MechaNarwhal.bin (138.8 KB)
MechaNarwhal.zip (4.2 KB)
https://github.com/Torbuntu/MechaNarwhal


#129

Very cute graphics :slight_smile:


#130

Added to the list. That makes it total 10 entries :+1::+1::+1:

I really like that people can now make short & simple minigames very easily. Keep them coming :slight_smile:

Soon, you can add a sound effect as easily as you can now add a bitmap :wink:


#131

Thanks! Made them all myself :smiley: been working on that. Learning the online editor was pretty straight forward. And the interoperability with the main editor is just phenomenal! Importing could literally NOT be any easier!


#132

Hi,
I’m a newcomer to this community.
Now I’m developping a game with this Online IDE.
But it doesn’t work today. Maybe because of a limitation of the herokuapp service or other?
Can someone tell me another way to build .py -> .bin on local PC without Online IDE?

shooter


#133

What doesn’t work?


#134

Even if push “Play” button, it doesn’t start building. No error messages.
Until yesterday, it works.
I tried hello world example, too.
Does it work well now on your environment?

Regardless of this problem, I want to know a offline way to build Python apps.


#135

I’m about to head to work so I cannot confirm (I’m on mobile).
As for offline, there are a few links at the start of this thread that should have what you’re looking for.


#136

The first build can take a lot of time.


#137

True. If the play button is faded then it’s doing something.


#138

There could be a note also that something is happening.


#139

I used Mac Chrome.
Now I change browser to Firefox, it works.
With Mac Chrome, the play button doesn’t fade and looks nothing starts.

I will use Firefox for a while. Thank you.


#140

Btw. nice looking game!