We are looking to start a community driven Pokitto Magazine! Since it is a community driven project, I’m making this questionnaire to see how many in the community would like to contribute their knowledge and experience to the magazine.
So! A few questions:
Who would like to contribute?
What would you like to contribute?
What would you like to see in the magazine?
Would you like to help create the magazine beyond writing content? (Such as for roles like Editor, Designer etc…)
Comments or questions of your own?
Replies can be pasted in this topic for review. The magazine isn’t official nor is it 100% guaranteed to happen. But I for one, and a number of others in the community, would really like to see this happen! So lets see what everyone in the community thinks!
@Pharap, would you care to write some advanced C++ article? Something along the lines of e.g. “How to use templates” or “Using fixed-point arithmetic in games”. Just a copy-paste one or two of your thorough explanations from the forum, and you have almost done it
Depends when/if I get chance and what things people would be most interested in reading about.
That could be drastically different depending on what people actually want to know
Actually using a template is a lot easier than people think:
// Congratulations, you've used a template
int value = std::max(0, otherValue);
And even writing templates isn’t that hard for simple stuff:
namespace std
{
// Congratulations, you've written a template
template<typename T>
constexpr const T & max(const T & a, const T & b)
{
return (a < b) ? a : b;
}
}
(And yes, std::max probably is implemented like that, or at least it will be equivalent to that.)
That’s also a lot easier than people think.
I have already written a basic intro to fixed points.
Ultimately they’re just mixed fractions, but the denominator of the fraction is always a power of two.
Admittedly adapting FixedPoints to work for Pokitto might not be immediately obvious.
I should probably get around to hosting an adapted version somewhere.
There’s one bundled in Physix if anyone needs it.
I for sure would be happy to make small contribution to the magazine.
BTW I’m a bit sorry to be off Pokitto… Got very busy with some projects in … err… Unity lately. Hopefully I will have more time to go back to Pokitto coding during summer.