I’ve already been a part of this beautiful community for a while, without owning a Pokitto, but it should be on its way now, so I’ve started thinking about my first project.
What game (or program) would you like to see? Right now I’ve been thinking:
Port some games (either my own or someone else’s). Probably not so much fun programming-wise, so I’ll most likely leave this for later.
Advanced raycasting engine/demo. Not just like Wolf3D but rather like Doom – each cell would have floor and ceiling height, and maybe even 45 degree walls could be allowed. Textures probably only for walls. Then sky, fog and sprites. (Could Pokitto handle this? To me it seems possible since the much weaker Arduboy handles texture-mapped raycasting pretty well.)
Dungeon crawler RPG. I’d like to somehow make the rendering of movement a smooth animation, not just the cheap “now you’re on square A and then you’re suddenly on square B”. (Example. Ideas on how to do this?)
OR go fibonacci and combine the two previous points That is a raycasting (just the “simple one”) RPG dungeon-crawler. I’ve been long thinking about creating something like this for PC, but I’d actually rather make it for a simpler platform, because on PC I’d probably go too big and would end up failing. I’d like this to be the Elder Scrolls for Pokitto. By Elder Scrolls I mean non-linear, go-wherever you want, talk to people, read books, level whatever you want, …
I’m leaning towards the RPG.
I’ll use this thread as a development and documentation blog, I’ll keep notes and ideas here etc. Consider all my pictures and art I post here CC0 licensed (unless stated otherwise) - that is freely reusable without any burden. I’ll probably post all my code under CC0 too, but the license will be explicit (because due to dependencies I may actually end up with a different license, so watch out).
Alright, I’ll be off to studying the Pokitto platform now, leave me any suggestions
Yep Fun fact: there is a mysterious TES game called Shadow Key for old Nokia phones with Symbian OS, which this could also be similar to. You can’t play the game unless you actually own an old Nokia phone (which I do!), because there are no Symbian emulators. But you can watch videos of it. (Actually there are more mysterious TES games around.)
The movement is easy enough, you’d just use a state machine to switch between moving and accepting input and lerp the position during the movement state.
The rendering is the hard bit. To be able to adapt to the movement you’d either have to have image mipmaps to be able to display the screen at several levels or you’d have to have proper raycasting, though that’s almost certainly possible on the Pokitto.
If @Hanski can pull off Mode 7 and the Pokitto can manage raycasting then the Pokitto has to be capable of raycasting, surely.
Of course, I just need to figure out the animation of the intermediate frames. It doesn’t have to look realistic at all, the interframes would only be visible for a fraction of second, so some fake-3D would do the job. The techniques used in Gates of Skeldal I posted above would be good enough I think.
Love that movie
I think I’ll call it raycasting++. It’s still not raytracing, but it’s better than vanilla raycasting, but also more complex and needs more CPU (because you can’t stop at the first intersection.).
We could join the efforts
Nice, does Pokitto support an external harddrive to store that video at?
Also I’m thinking RPG may be a bit too ambitious for the first project, maybe I should go for something smaller. Some additional ideas I have in store:
GTA 1 clone (still ambitious)
Bomberman clone – I love this genre, but since I’ve already made one such game, I don’t find this as appealing.
Advance Wars clone – This I’ve been wanting to make for a long time. But I need a setting. I like the original modern war setting, but I need to make it a bit different to not “steal” the “trade dress” I also like the Wargroove style.
The fake/2.5D has some advantages over raycasting, e.g. it can be more detailed, which may or may not be better than being more realistic. With the vanilla raycasting I have to have just flat walls and untextured floor/ceiling. (Even though with raycasting++ I’ve been thinking about the possibility of having floor/ceiling squares of different colors. I don’t know if fully textured floor would be possible performance-wise, but maybe with subsampling it a bit it could be. Will give it a try.)
What about something ala eye of beholder ?
Or nowdays Legend of Grimrock.
You could take advantage of the sd-card capabilities of Pokitto to prerender the dungeon.
It should be quite easy create a software toolchain to export a 3d dungeon from blender.