I’ve already been a part of this beautiful community for a while, without owning a Pokitto, but it should be on its way now, so I’ve started thinking about my first project.
What game (or program) would you like to see? Right now I’ve been thinking:
- Port some games (either my own or someone else’s). Probably not so much fun programming-wise, so I’ll most likely leave this for later.
- Advanced raycasting engine/demo. Not just like Wolf3D but rather like Doom – each cell would have floor and ceiling height, and maybe even 45 degree walls could be allowed. Textures probably only for walls. Then sky, fog and sprites. (Could Pokitto handle this? To me it seems possible since the much weaker Arduboy handles texture-mapped raycasting pretty well.)
- Dungeon crawler RPG. I’d like to somehow make the rendering of movement a smooth animation, not just the cheap “now you’re on square A and then you’re suddenly on square B”. (Example. Ideas on how to do this?)
- OR go fibonacci and combine the two previous points That is a raycasting (just the “simple one”) RPG dungeon-crawler. I’ve been long thinking about creating something like this for PC, but I’d actually rather make it for a simpler platform, because on PC I’d probably go too big and would end up failing. I’d like this to be the Elder Scrolls for Pokitto. By Elder Scrolls I mean non-linear, go-wherever you want, talk to people, read books, level whatever you want, …
I’m leaning towards the RPG.
I’ll use this thread as a development and documentation blog, I’ll keep notes and ideas here etc. Consider all my pictures and art I post here CC0 licensed (unless stated otherwise) - that is freely reusable without any burden. I’ll probably post all my code under CC0 too, but the license will be explicit (because due to dependencies I may actually end up with a different license, so watch out).
Alright, I’ll be off to studying the Pokitto platform now, leave me any suggestions