Is the drawBitmap API supported for 256 colors?

And with a bit more color tuning

your using dithering so sprites are 4x size, just so you know

I was editing original files uploaded by @kuran_kuran. dithering was turned off. I did not touch the pixels, only colors. i know the pics are not 1:1. dithering was in source images, i did not change that.

personally, i prefer a little bit higher resolution (110x88 @ 16) to 96x64 @ 256 exactly for this reason. memory requirement is lower, resolution is higher, and if you choose colors carefully you almost can not see the difference

I made the image the same as TinyArcade.
Can you see beautifully in this image with 16 colors too?

The choice of display and choice of 16 colors with free palette was a very careful design decision from me.

This comparison shows you why. There is a BIG difference between 96x64 and 110x88. Also the ability to choose palette vs limited palette (a la Pico8) is a big advantage for Pokitto.

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Thank you for doing a lot of advice and investigation.
I will advance the pokitto program with reference to this.

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I can help you make the 16-color bitmaps, if you want.

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