Due to the low resolution, every object in this game is hand-drawn by me, and different color to the original. But that logo is (besides the first two letters) too much a direct copy of the original. The gameplay of Pysconian, as you shall soon discover, is also different from Bosconian due to the powerups and other things that change the game. I’ve heard horror stories of arcade companies firing cease-and-desist to pac-man, tetris etc clones. I know the assets in this game are now legit, because I have drawn them.
What language is the game written in?
If it’s C++ I could have a quick look to see if I can spot the leak.
If it’s Java or MicroPython, maybe someone else could have a look?
I think it is simply.the fact that I’m using dynamic creation of enemies. In higher levels, the enemies are generated so often, that the microPython garbage collector can not handle the load
Great! Thanks!
Do you have a nintendo switch?
The game Event Horizon takes the idea even further, got a review copy lately. Game will release in a few days…