I took @andrea_i’s Pokifactory and rewrote it using MiniLib. Code is written from scratch, but I used most of the original graphics with some changes. I tried to send pm but haven’t got any response. However, I think it’s ok based on what @andrea_i wrote on the Pokifactory thread:
I’m totally happy for anyone to tear it apart as they please. If one day we can play that thing on our pokitto I can only be grateful really!
So here it is:
This project was mainly to see if I could make a complete game with the basic graphics and sound functions I have added to MiniLib. Making it compile with PokittoLib should be easy if there is demand (to add the loader). No need, you can open the loader by holding C on startup.
I wanted to mimic the old electronic games, so instead of movable sprites I’m using sprite sets that are like bit sets, but every bit controls visibility of corresponding static sprite. Bits can be shifted left or right just like in a bit set, so I can e.g. move all items on a conveyour belt with a single shift command. Everything is drawn directly to LCD, no screen buffers used.
Game supports saving highscores in a cookie, but it asks you before creating the cookie. The code is based on the PokittoCookie class, and assuming I didn’t do some horrible mistake, it shouldn’t accidentally erase all your saved highscores of other games.