Santa has delivered the presents and filled the stockings. Help Santa eat the cookies before the kids wake up and discover him in this match 2 puzzle game. Build bigger sets to get extra time and lots of points.
Yes, I was not able to get the sound effects to work on the Pokitto though. Slowed down the frame rate too much.
The Arduboy version uses Arduboy tones and the TinyArcade version plays wave files from SD card
What would be currently the least cpu intensive way to make sound effects (@jonne, I know that you are making DMA based, I suppose buffered, audio implementation in the future)? I do not want gfx fps to drop too much, but still want simple sfx. I would guess PWM audio is not cpu intensive, if there is some kind of HW support for that. Also it most likely will help if using one channel only in audio sampling, so that audio mixing is not needed. And also using low sample rate (11 or 8 khz?) in audio.