I wouldnāt mind removing the cap entirely.
@FManga @Hanski Bigger problem is the sudden increase of bins from ~140kB to 200+kB after latest release.
āPyratesā is very close to playable alpha but its already 204kB
Still? It shouldāve dropped back down.
Ok I havenāt checked in a moment
No chance of that
hey everyone, iāve just started playing around with the python editor, its the first time Iāve tried making something for the pokitto so I apologise for any ignorance I may have about the hardware. When running my program on the website it eventually crashes with the error āAttempt to write to flash (0x680002a) on PC=0x1c4e0ā - @Hanski can you please elaborate on what this means? thanks in advance!
Hi @andrewb! Can you post the code youāre working on? Itās easier to find out whatās wrong that way, especially since youāre the first to report this error.
At the moment it is just a program that switches between different states. However, after going through the five ālevelsā, restarting and trying again it crashes.
I tried putting all the code in 1 file and it didnāt fix it. I also thought it was maybe something to do with memory management but Iāve tried using gc.collect() and there has still been crashes.
It could just be something silly Iāve overlooked though, or how Iām organising the code, or maybe what Iām trying isnāt possible? Any input would be great!
pokitto-mpy-project (4).zip (5.3 KB)
Itās crashing because itās running out of memory. Specifically, itās a stack overflow.
The reason that happens is that you donāt exit each state before you enter the next. Each state is an endless loop that never returns.
Changing from one state to the next should be setting a variable and then returning.
pokitto-mpy-project(41).zip (5.4 KB)
Right, I understand now, Iāll put that fix into my code before I do anything else! Thank you for your help, it probably would have taken me a while to figure that out, its good to have another set of eyes to check over your code sometimes.
Itās funny how many new game we see now that we have the python online editor.
I think itās also because of the competition.
Game contests always cause a surge of new games.
Itās also very easy to develop in the editor. I gotta hand it to the guys, they have done a fantastic job. This is a game changer.
Hereās a preview of what Iām working on, not finished. Nothing will happen when you complete a level. No instructions, just see if you can figure it out!
build (17).bin (143.2 KB)
Question regarding contest rules, does āFeel free to use any of these fonts for whatever purpose you see fit.ā count as licence for borrowed art? - http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php
Sure it does
Quickly tried but no idea about the rules
@jonne These entries are not any more so easy to find in this thread. I can collect them to post #2 in this thread if you do not object.