Hanski
December 29, 2017, 10:26am
1
Hi,
Idk if it is just me, but sometimes the Pokitto emulator (2x) screenshots on the mobile phone look so much nicer than the actual game on Pokitto. I do not mean that the screen quality is much different but sometimes I would like to see pixels more clearly on Pokitto. Even in the 110x88 screen mode the pixels are not visible enough.
I was thinking that do we need yet another, “pixel-lover” , screen mode? That would be a 73 x 58 mode, which is zoomed (3x) to the (almost) full screen. Of course, you could use 220x176 mode and just use 3x3 pixels to build your bitmaps, but that would be huge waste of cpu and memory resources.
What do you think? Would you like to have this kind of screen mode?
1 Like
jonne
December 29, 2017, 10:54am
2
I love the idea. I want huge pixels, that I can almost hug!
It should be called the
A E S T H E T I C mode
1 Like
adekto
December 29, 2017, 11:06am
3
why not go 4x?
getting to that atari look
alternatives would be to use a 3x4 pixel and have a text line on the bottom or top in a higher resolution?
1 Like
jonne
December 29, 2017, 11:10am
4
73x58x16-bit color is still only 8,468 bytes. We can buffer that.
And ofcourse we can have
A E S T H E T I C 4 X 4 mode also
Hint, the joke is https://en.m.wikipedia.org/wiki/Vaporwave
Hanski
December 29, 2017, 11:43am
5
Never heard of it before but here is a video explaining the vaporwave
2 Likes
Hanski
December 29, 2017, 12:13pm
6
Lets have a poll. Here are the examples. Please scale the browser window ([ctrl] and [minus]/[plus] in Chrome) so that the screenshot size matches to the Pokitto screen physical size to see how it actually looks on Pokitto.
220x176:
110x88
Which new graphics mode do you think we need for Pokitto?
73 x 58 x 16 colors
73 x 58 x 65536 colors
55 x 44 x 16 colors
55 x 44 x 65536 colors
No need for a new mode
Edit: note that these screens are just scaled down from to original. The graphics quality do not match to the real use case where the graphics would be originally designed for the resolution in question.
1 Like
jonne
December 29, 2017, 12:59pm
7
Seeing those pics I think 55x44 is not useful
jonne
December 29, 2017, 2:23pm
8
For me 73 x 58 x 16-bit would be the most useful
5 Likes
I like 73 x 58 16 bit, reminds me of lowresjam https://itch.io/jam/lowrezjam2017 .
I’m still having fun with half res 16 color too though. I guess we can never have too many screen modes
1 Like
I’ll really like 220x110 16 color (4bit mode)
Hanski
December 31, 2017, 10:00am
11
Did you mean 220x176x16 color?
1 Like
Yes 220x176, sorry I mix some resolutions
Matej
December 31, 2017, 8:48pm
13
What about new modes from other well known retro consoles?
Sega VMU Virtual Memory Unit - 48 x 32
The Visual Memory Unit (VMU), also referred to as the Visual Memory System (ビジュアルメモリ, Bijuaru Memori) (VMS) in Japan and Europe, is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multiplayer gaming capability (via connectors at the top), second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability. Prior to the launch of the Dreamcast, a special Godzil...
Nintendo Pokemon Mini Handheld - 96 x 64
The Pokémon Mini[a] (officially stylized as Pokémon mini) is a handheld game console that was designed and manufactured by Nintendo and themed around the Pokémon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (71 grams). It was first released in North America on November 16, 2001, (two days before the GameCube was released) then in Japan on December 14, 2001, and in Europe on March 15, 2 Features...
Gameboy Classic / Pocket - 160 x 144
The Game Boy family is a line of cartridge-based handheld video game consoles developed, manufactured, released and marketed by Nintendo. It comprises three sub families: Classic Game Boy, Game Boy Color and Game Boy Advance.
Excluding Classic Game Boy systems and Game Boy Micro, all devices in the Game Boy family are backwards compatible with every game produced for a previous console in the family with only a few exceptions. Classic Game Boy systems are forwards compatible with all black car...
Atari Lynx - 160 x 102
The Atari Lynx is a 8/16-bit handheld game console that was released by Atari Corporation in September 1989 in North America, and in Europe and Japan in 1990.
It was the world's first handheld electronic game with a color LCD. It was also notable for its advanced graphics and ambidextrous layout. The Lynx competed with the Game Boy (released two months earlier), as well as the Game Gear and TurboExpress, both released the following year. It was discontinued in 1995.
The Lynx system was origi...
Sega Gamegear 160 x 144
The Game Gear[a] is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape for...
So people will be able easily port graphics/games from them to Pokitto.Also this will create interest in Atari, Sega, Nintendo homebrew communities.
Hanski
January 1, 2018, 12:28am
14
Interesting information!
There is a Game Boy mode in Pokitto Lib: GameBoy Mode (160x144 @ 4 colors)
1 Like
Hanski
January 3, 2018, 12:02pm
15
Ok, looks like we have final results of the poll: 73 x 58 x 65536 colors.
I am curious. Why do you need so many colors on Pokitto? (Well, I am probably just too obsessed with C64 color modes:-)
2 Likes
powmonk
January 3, 2018, 12:35pm
16
You don’t have to use them all, but it’s nice to know they’re there
Matej
January 3, 2018, 1:58pm
17
Colors are good for textures so demoscene, 3D engines, voxel engines…
I am Atari 800 fan.So what about 160x96 mode?
Here is example (just 4 colors on Atari but some are cool).
1 Like
Hanski
January 3, 2018, 2:15pm
18
Could that be a slightly modified Game Boy Mode: 160 x 144 ==> 160 x 96 ? Though, it do not fit to the Pokitto screen size well ==> big borders.
1 Like