[Game]Pokitto Grand Prix

New PokittoGP and PGP Editor released!

New in PokittoGP (1.1.0):

  • customisable boosters and ramps
  • “About” menu item

New in PGP Editor:

  • Installed in the GitHub server, no more zip extracting to your own PC. Here: https://jpfli.github.io/pgpedit/
  • The booster and ramp blocks
  • Copy-Paste functionality in the map. Works in the map editor by pressing shift and selecting with a mouse.
  • Multi-level undo-redo (ctrl-z and ctrl-shift-z or ctrl-y) for the map editor, waypoints, and billboards
  • The zip file now contains the full path in the SD card.
  • The waypoint and billboard counter

Added the new version to the top post.

7 Likes

Looks amazing :slight_smile:

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@Hanski

Custom billboards and background no longer loaded with latest version !

EDIT: it seems the first post of the thread does NOT have the latest version. I am adding it there.

1 Like

I added the latest version again. Now, verified that the binary matches to the binary I flashed to Pokitto.

3 Likes

After the start of the Grand Prix game comes a success message. After that nothing more. If I restart the Pokitto, I have a white screen. What am I doing wrong?

Can you still flash other games to your device?

Broken file on SD card. You need to reflash using usb cable.

1 Like

Other games are working fine. Same problem after reflashing with USB cable.

Try the older version of PGP (versions are available in the top post)

A critical fix for the bug which caused the tracks which did not have the ramp and booster bitmap to corrupt the memory!

PokitGP.bin (134.5 KB)

3 Likes

I just copied the gamedisk v11 bins to the SD card, then copied a bin file into CRP disable volume, before that firmware.bin deleted.

Added the new version to the top post (v1.1.1). In addition to the critical fix above, I also fixed a small bug that a fanfare was being played for each round, and corrected the version number in the “About” page.

4 Likes

I finally got to try a newer version of this, and this is really great, especially the custom tracks feature. I downloaded a bunch of the tracks in this thread, and there’s a lot of variety already. I think my favorite two so far are @jonne’s outrun-themed one and @torbuntu’s MorkLak track.

I can’t seem to load two tracks in a row without restarting the Pokitto for some reason though. It freezes when trying to load the graphics of the second track I try to load.

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Yes, that is a known problem. Probably some memory is not freed, when unloading the previous track. Luckily, Pokitto restarts very quickly as a workaround.

I need to collect all the tracks in one place.

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Out of curiosity, why do you not want to make the race starting location customizable in tracks? Would it get complicated to guarantee there’s enough space to spawn all the racers depending on where the track creator would place a start point, is it some other technical reason, or a creative decision?

There is no technical reason, but it is just easier to have fixed starting positions. I do not consider that a very high priority feature.

1 Like

Hi all,

a new version (v1.1.2) is out ! @jpfli has implemented physics simulation to the game. That enables e.g. simulating icy road etc. There are 3 new tracks that use the new feature: “Mars Drifter”, “Cyclotron”, and “Ice Speedway

The track editor supports the physics parameters also.
image

The new version is available in the first post. It now includes the list of tracks and the zip-file which contains the latest game and all the tracks.

4 Likes

This is going to be awesome

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Amazing! Can’t wait to try it out!

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Added the “PokitGP.pop” file for the new loader. Added the pop file to the “PokittoGP_with_all_tracks.zip” file too.

3 Likes