Really keen on seeing where the new loader will be going. But I will wait for a stable release… Maybe even a new gamedisk made for the new loader.
Works now! What was the problem?
It didn’t work
FS.seekdir
was broken. Now the mystery is why did it ever work on some cards?
How is the flashing speed compared to the vanilla loader?
@spinal do you notice a speed difference between your cards?
Looks exactly the same to me…
[edit] vanilla as in original… it feels faster, is it even possible to revert to an earlier loader?
I think installing start.bin using usb is the easy way, at the moment.
I’ll try to add support for .der
files soon, so you’ll be able to simply pick a loader file and install it. Since all the code can be put in RAM it can update itself… theoretically.
So much to do… T_T
Yup, it worked. Your loader is about twice as fast.
I guess that means we won’t have minigames in the loading-screen then.
I think minigames on loading screens are patented anyway.
Why was Bandi allowed to patent an ‘idea’ in the 90’s that someone else did in the 80’s?
Is that loading screen 3 minutes long? o_O
Did you never own one of the old 8-bits? 3 minutes was easily the average loading time for a game. I remember even having a game called ‘in the beginning’ that warned on the cassette inlay of a 13 minute load time!
I started off on the NES. No tapes, no loading screens.
They probably shoved a lot of money and hookers at someone.
Today I got the loader to load .der
files, so now it can update/uninstall itself.
Now I’ll start working on the tool for making pop files out of bins.
So we can soon add icons to our bins? That nice!
That’s the idea. I’m thinking of making a github site where you drop the bin in, fill out a form (author name, description, etc) and it gives you a pop.
For those who’d prefer to not use a browser and/or make pop file generation part of the build process, a NodeJS-based command-line tool has already been made.
Is that available somewhere?