Starting a new game demake. Development goes pretty smooth so far…
Made up sprites and took level 1 tilemap from speccy version.
Fixed lots of bugs in wrapper tilemap functions.
The game logic is mostly missing but it looks good.
SkyBerron Boulders.bin (26.1 KB)
Day 3The boulder/gem falling down logic is very tricky. Even after watching some Youtube videos on the C64 original gameplay, I don't understand it. I implemented smooth boulder/gem fall down and boulder pushing but I'm not very happy with current rough side movement. There's just one level, but now you can complete it. There are no enemies.
Dev time assigned to making this minigame is running out. Jetpac awaits!
SkyBerron Boulders.bin (28.2 KB)