OK, I’ve started a nice tetris™ game, although currently I’ve fallen intro the same trap I usually fall into. The game is at a good enough stage that testing is more fun than coding so progress has slowed quite a bit as I’m too busy playing it…
Also I don’t know if it’s a simulator issue, or my code, but the screen seems to be missing the bottom 2 rows of pixels…
I always thought Tetris would be funny if he score was not se but arbitrary, and completely random the score it gave. But then again any points game would be funny that way.
Is your Tetris only grayscale or are you going to implement sets of colors that we could choose in the game? (I am thinking of the “Downwell” palettes)
I agree with @JuiceLizard that having color in the game would be awesome, honestly. However, if you want to just make it grayscale, I don’t have any beef with that
Nice I love when things make fun of score like the dumb ways to die. There are still those of us from the old days who are programmed to care about scores lol