You’re welcome. To be fair, most of the hard work was done by the Pokitto this time.
I’d never left him running for so long.
So proud of the little guy. Well done.
Or possibly addr2line -e file.elf < hotspots.log
(I think).
As an experiment I built the emulator using emscripten and uploaded it here:
https://felipemanga.github.io/PokittoEmu
No way to change the bin yet, but it’s good to see Chrome not crash all the time.
Right now it’s using multi-threaded asmjs. When browsers allow for multi-threaded webassembly it should get a bit faster.
Edit: For this to work in the current version of Chrome, you must open “chrome://settings” and enable:
- WebAssembly threads support.
- Experimental enabled SharedArrayBuffer support in JavaScript.
My JoeBert game is running properly in the latest build, which is nice.
It seems a little fast compared to hardware though.
That’s item #2 in the to-do list in the first post. I’ll get to it soon, I got distracted with the loader.
Sounds promising!
There are even nice UI specs and picture of the graphical loader
Very nice!
Whoa, I hadn’t seen that yet.
That is also using petscii graphics in the C64gfx font set for the UI elements
Huh did I see a operation fox by Jonne? Where’s that?
@FManga : I would like a special feature if possible. The emu is excellent for making gifs (which is very useful for me) but I need to edit out the beginning from every gif, which is time consuming. Could you make a shortcut key for turning on the gif recorder?
I probably understand this wrong, but F3 turns it on/off?
For cutting/scaling/etc. I use ffmpeg, it handles gifs as well. e.g.:
ffmpeg -i ./firmware.bin.1.gif -ss 0:02 -vf scale=220:-1:sws_dither=none,fps=20 -pix_fmt rgb8 out.gif
That’s right, you can start/stop recording with F3. You were using the command line flag?
yup… f3 … thx!
My request would be again pixel art scaling algorithms like with ProjectABE, but that’s probably better left for later now.
I had this in mind already, I should put it in the to-do list before I forget. We also need a way to take a PNG screenshot and shortcuts to pause/resume/restart emulation.
Any suggestions as to which algorithms would look good? Do you think you can do some tests?
I’ve been thinking about it, I’ll let you know if I get to it. Put on the TODO for now
For anybody building from source: I’ve added a new dependency to the emulator, SDL2_Image.
Here's an updated script for getting/building the dependencies.
#!/bin/sh
mkdir TEMPSDL2
cd TEMPSDL2
curl -o SDL2.zip 'https://www.libsdl.org/release/SDL2-2.0.8.zip'
unzip SDL2.zip
curl -o SDL2_net.zip 'https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.0.1.zip'
unzip SDL2_net.zip
curl -o SDL2_image.zip 'https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.3.zip'
unzip SDL2_image.zip
cd SDL2-2.0.8
mkdir build
cd build
../configure
make
sudo make install
cd ../..
cd SDL2_net-2.0.1
mkdir build
cd build
../configure
make
sudo make install
cd ../..
cd SDL2_image-2.0.3
mkdir build
cd build
../configure
make
sudo make install
cd ../../..
rm -rf TEMPSDL2
Or this, if you already had SDL2 and SDL_net from previous builds.
#!/bin/sh
mkdir TEMPSDL2
cd TEMPSDL2
curl -o SDL2_image.zip 'https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.3.zip'
unzip SDL2_image.zip
cd SDL2_image-2.0.3
mkdir build
cd build
../configure
make
sudo make install
cd ../../..
rm -rf TEMPSDL2
Or, if you’re on ubuntu: sudo apt install libsdl2-image-dev
Other changes in the “Bleeding edge” section of the first post.