This time I tried a “demake” of a game I played a lot with my friends on an Amiga 1200 computer in vs battle mode, many years ago: Outfall (a clone of a rather known arcade game).
I had a lot of trouble chasing unexpected “writing to flash” and “invalid opcode” errors that came and went many times without a reason.
Also, due to lack of compiled code space, I had to remove a lot of functionality, so the minigame is very different from what I had intended.
The bright side is that I learnt how to make the algorithm for making groups of connected blocks much lighter.
I’m working on the next mini game. This time I’d like to use 16x16 8bpp images from a resource pack as tiles but it does not seem to work, though I managed to use those images be used for sprites. Has anybody tried this approach? Using sprites instead of tilemaps limits the playing field dimensions a lot.
I have some more ideas for 2K minigames but I need to scale down a bit
Maybe you’ve heard of the original game for arcade: Puyo Pop or Puyo Puyo, depending on the country. I’ve played the arcade in vs mode with big screen, stereo sound and it was amazing at that time (90’s I think )
Thanks!
Btw, could you give some hints about undocumented linefiller() or is it reserved for premium 2K coders?
Oh, you mean io("FILLER", number, filler)? I had a feeling you’d be interested in that.
You’ll also need the next version to use it properly. It should be out this weekend, but the beta is available on discord.