This is the main project page of a game project of “Pokitto Party”. It is a Super Mario Party esque. For those who are not familiar to (Super) Mario Party games, here is a short explanation:
The gameplay is a board game like system where players you go around the track in turns and throw a dice. There are many action spots on the board and many of them launch a minigame, where players can collect more money/points by winning. The minigames can be as simple as “find the pair” or more complex ones, but usually take less than a minute to play. There can be tens of different minigames.
Pokitto party can be played as a single player game (at least in a minigame training mode) or a networked multiplayer game.
Here is a rough estimate of the phases and tasks (thanks @carbonacat !):
Phase 1
One (or two) simple game using a constrained API (MP)
Party/meta game itself (turn/turn aka dice throwing game, MP)
Recover system or host-owning transfer for MP library
Basic graphical assets (characters mostly, some tiles, etc. Could be a ready-made, free or few euros, tileset which we will extend)
Basic audio assets (mostly sfx, maybe some music)
Phase 2
Launching the games from the meta game, all in MP context
Making sure the code loading works with the constrained API
Make another or so minigame to feed the API
Phase 3
Compile/load the minigames as external chunks of code
Features:
Collectables like coins and highscore lists
Cards you can pick up and use anytime before each round to alter some game elements (let someone skip a round, go backwards, etc.)
Maybe it could start with these and have the iconic characters as unlockable based on winning a number of matches or completing a mini-game based on their game theme or something such as this? I definitely agree having some familiar characters from Pokittoland show up would make the charm go up
Does anyone know a good tileset which would suit to this game? I was thinking about 2d tiles a bit like the GBA version of the game in the pictures in the top post. I guess the size of the tile could be16x16 on hires, 220x176 pixels, 256 colors, screen mode.
The tileset can be free or paid.
Probably my all time favorite tileset from OGA is this: https://opengameart.org/content/zelda-like-tilesets-and-sprites. It’s 16x16, very rich and looks awesome, and it’s CC0 (I don’t favorite anything else than CC0 xD). Here is a preview I made of it:
Now I am going to try to do Matti character in that size I doubt I will not match Vampirics’ or Jonne’s creations, but I try to at least capture the bouncy walking style and the wavy hair
There is a modified Miloslav palette with #000000 black that isn’t considered as transparent. We’ll need nice outline!
If we need alternate colors, it could be nice to use a reduced palette (16/32 colors but we can use any size actually), so we can recolor with just a palette offset (e.g. sprite has color 5, recolor is 16, final color is 21).
We can also use an intermediary palette which can be used to recolor on the fly - but is more costly in CPU (I used this in TASUI).