Hello Pokitto friends,
I’d like to announce I’ve been for a while working on an FPS game using my raycasting engine. I’ve already shared this privately with some, but I dislike secrets so I am sharing this information. Sharing early has the great advantage of getting early feedback and ideas, so I very welcome any of these.
This may never be finished, don’t have high hopes, but ATM I’d really like to see this completed. Also I’ll be in a mental hospital for the next month so I don’t know if they’ll allow me to program and make progress on this during that time
The idea is to:
- Create a Doom clone because Doom is awesome.
- Focus on portability, HW independence and simplicity, so that the game can be played anywhere, can be used as a benchmark, doesn’t die along with any platform or library etc.
- Completely truly public domain game under CC0, with code and original media, encouraging mods, remixing, porting, sharing, use for education, promoting free culture and so on.
- Show and prove some design and philosophical ideas, i.e. how to write games in a portable way, show that you don’t need a GPU, FPU, OOP, and other such stuff for nice games.
Here it is running on Pokitto:
and on PC: