If you wanted to start over I would say just have a button combo to delete the state and reset. That way you are sure to not accidently save a state when you wanted to load. So the user would know that doing a combo will just delete the state.
Just less confusing to me. Maybe it’s just me.
Quick question, does the emulator support real saves or the only way is to save thru savestates?
Either way, doing the wrong combo kills your save and leaves you somewhere you don’t want to be (either the beginning of the game or a “game over” screen).
I think the best way to do this is to load by using just one thumb to press B+C. One thumb loads, two thumbs to save.
The only way is savestates. Most of the supported games don’t support real saves, so it wouldn’t be of much use.
Only if there are games for other mappers that would actually fit in the Pokitto’s flash. The maximum supported ROM size is 128kb. The next GB cart size is 256kb, which doesn’t fit as it leaves no room for the emulator itself.
Ok… That must be why even though BombJack did converted with your converter… All I get when running it is gfx garbage? Or that could be something else? It’s 225k …
I just pushed another update. This should fix the PD games @jonne asked about earlier, Motocross Maniacs, Bomb Jack… and probably a bunch of other ROMs that crashed with a white screen.
I’d also expect a slight speedup in a few games.
Bomb Jack has an unrelated bug: for some reason he doesn’t jump as high, making one of the levels impossible to beat.
Edit: I just checked, there’s about 20-30 games with mapper 3 that would fit in flash, but most are Japanese.
Anybody else been having trouble loading some of these games from the SD card?
They don’t overwrite the loader (if I flash the Pokitto the loader still works), but it crashes when it says “Success!” and it doesn’t boot afterwards (white screen of death). @jonne?