[Tool]Gameboy Emulator

release
open-source
tool

#21

Holy moly! That is incredible!

Indeed!


#22

Hang on, you listed games up to 2MB in size!
There’s only room in flash for ROMs up to 128KB!


#23

We have faith in you Felipe!

:wink: I’ll remove those.


#24

Its still 2397 roms


#25

@FManga I just had the chance to try the Pokitto-Zboy tool you have made.

How can you do stuff like that in such a short time?

Your skillz are something beyond elite.

Just amazing. I am now playing Motocross Maniacs on Pokitto.

I need to pinch myself.

EDIT: I am sending you a hardware debugger as a little thank you for this.

And I think the Pokitto community agrees. This is just freaking me out. Now playing Castlevania.


#26

Insomnia has its good side! :laughing:
A debugger? AWESOME! Thank you! :smiley:


#27

The emulator at its current speed is actually perfect for beating Tetris on Level 9 / High 5 (B-Type) to get to the end screen! :smile:

(still no easy task though! :sweat_smile:)


#28

Would be cool to add in the Super GameBoy borders! And shouldn’t hurt performance if you just draw them once and then don’t update that part of the screen?


#29

That is a cool idea!


#30

Amazing stuff like this gets me excited to work on new projects again. I tried out a few games like Tetris last night and the conversion process was foolproof. Awesome work again!


#31

I think it can be done completely separate from the emulation also. If I remember correctly, the borders are actually SNES code (don’t quote me on that) and therefore really have nothing to do with the gameboy game at all.


#32

I just made an update:

  • Now you no longer need to unzip your roms. Just drop the zip in.
  • Palette customization

It’s probably good to clear the browser cache.
Anybody care to make some preset palettes?


#33

I haven’t looked at the relevant code yet, but I think GB carts can detect a super gameboy and send it specific commands (like loading/changing the border).
There isn’t enough space for the full border on the Pokitto, but maybe it’ll look good cropped. I’ll give it a try later. Also, I’m not sure if there’s enough space in flash, it’s almost breaking the loader already.


#34

(In case anyone doesn’t get the significance, see here.)


#35

Maybe part of the conversion process could be to seperate the border from the gameboy rom and save it as a raw bitmap to be loaded from the sd card?

[edit] - Can’t type :slight_smile:


#36


#37

@Pharap: Thanks, I’ll add those gradually. I added the first 3, for now. :slight_smile:


#38

just tested Klax,Boulderdash,Bubble Bobble and pac-man :grin:


#39

Just made another update with an optimization that helps Castlevania a bit.


#40

I suspect we have a professionist here.
Anyway great job @FManga , it’s really awesome see some great game run on Pokitto. It deserve this.