Collaboration on l’Abbaye des Morts turned out to be a very productive way of working and we would like to continue using the same method to make best games possible for Pokitto. This time we want the whole community to be a part of the team. When we all focus on a game at a time (instead of 10 people making 10 unfinished games) we can make stuff that is fun for everyone and actually gets released.
What we’re going to do:
first, give some ideas on what games you’d like to see on Pokitto. Try to think of games that are suitable for Pokitto (fit on 220x176 screen, can be played with gamepad)
Next week we will make a poll of the suggestions and consider what can be done
we will create the game in open but organized way and try to document and show how the game gets done so that as many people as possible can learn of the process, even if they are not able to contribute any code or graphics yet. In the Abbaye des Morts case having a couple of testers would have been useful
Your suggestion can be a game that already exits but is unfinished or a completely new idea.
Keep your suggestions as clear as possible. If this thread becomes too much a discussion thread, unnecessary chit chat will be deleted.
Game suggestions. Time 4-5 days.
Suggested so far:
Pinball (eliminated in tribal council 1)
Lemmings clone (eliminated in tribal council 2)
Zelda-esque top down adventure (eliminated round 3)
Outrun-y driving game (eliminated in head-to-head)
Multiplayer Bomberman (eliminated in head-to-head)
Shmup (shoot-em-up) Back from the dead, just caught the plane to the Finals!
Wolf3D type game Knocked out by Dungeon crawler
Little Pokitto people
Simple puzzle-y platformer Knocked out by Dungeon crawler
* Micro Minecraft3D Knocked out by Dungeon crawler
Very good idea, let’s have an official game in development that a lot of people collaborate on and document the process. I am very motivated to contribute to this. My list of suggestions is long, but let me pick one for this thread:
I would like to see a simple platformer on Pokitto, preferably along the lines of ‘you have to win the game’ , I played the C64 version through a while back, I think this style would work great on the small Pokitto screen!
Ok, it seems there is no need to drag this on for a looong time. We will essentially get a list of all different game types.
Tonight starts phase two “Game idea Survivor Island”
You still have time to submit ideas until we start phase 2. And, hey remember:
EDIT: because @HomineLudens did such a great job getting Abbaye to reality, the Batcomputer has granted him an immunity idol. It means whatever he proposes / chooses from the existing ideas will survive phase 2 no questions asked.
EDIT2: Valid excuses for why you also deserve an immunity idol are accepted. Not applicable to @FManga , because he plays in god mode
What to say: I’m honored from this recognition .
It also true that the biggest gift I could ever imagine to receive was to complete the porting working with such a great team @FManga, @drummyfish and you @jonne.
For this reason I’ll donate the “immunity idol” to another person that help me and others here in the forum:
Make good use of it @Pharap
need some original resources that we can’t provide
have hardware spec too high.
From my personal experience with Abbaye port, the best think we had from original port was the assets.
I’m not an artist and starting a project without resource make me very doubt it can be accomplished.
Also Abbayes was a total porting very close to the original game, It fit so well with Pokitto screen and capabilities that I believe is very unlikely the same result can be achieved with other games.