Hey! So I’ve always wanted to learn c++. I’ve been writing in Lua for about a year now and want to mix things up. I’d stay the one thing that held me back from learning c++ was an actual tool or gadget like you have with pokitto to modivate me.
I was amazed when I first saw the pokitto, and it is such a cool idea. I love the different graphics modes and similar devices like the arduboy didn’t interest me with the lack of color ect…
Basically, I’m asking for you to cosider making a linux version for the simulator as a big priority right now so we can dig in
sim was made from day one with linux in mind. uses code::blocks and sdl2, both crossplatform. its only small things need to be fixed. it’ll run on linux very soon
Awesome. I realized the simulator it’s self wasn’t cross-platform after trying to build the hello world example and it kept failing with no idea why
pity about mac users tho. need to figure out some solution
I just booted my Windows machine. Remote Desktop on my mac :D. Works for the time being.
Unfortunately had to take care of business today, had no time to fire up Ubuntu.
will get back to this tomorrow
Ok. Back in Ubuntu and cloning the repo. Let’s see how far I get today
When you update pokitto.zip please remind us(linux users)
Linux is now compiling. Does not run correctly yet. Investigating.
Progress though! Your work is appreciated.
Segmentation fault with sound. Continuing investigation.
Success!! Runs now (with sound disabled. I need to find the cause of the segmentation fault)
You did it! Messing with it without sound for now is fine with me at least!
Going to put this up on Pokitto github later today (hopefully)
Still hopeful : ) Really can’t wait to dig in!
other things just keep getting in the way.
will get back to this today
Have been continuing work on this. Cleaned up version destined for github compiles but segfault reappeared.