Slow phosphor screen mode

I could not resist :wink: Made a “slow phosphor” screen mode. Only a couple of extra lines required for the core SW. Looks quite nice already.

Also Python can use it so a Python demo coming soon…

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A screenshot/photo would be nice to see in the meantime.

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I think I will code it a bit more so there is something to show. (currently creating a fixed point sine array in Pyhton)

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https://youtu.be/btEfLYiTuIY

This looks much sharper on Pokitto. I have a gradient palette and I just decrease the palette index on each pixel with time until it hits zero. I do it in the screen buffer blitting function.

I might make a game with this mode.

Edit: The demo is made in Python but the gfx mode is implemeted in Pokitto core.

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