I could not resist Made a âslow phosphorâ screen mode. Only a couple of extra lines required for the core SW. Looks quite nice already.
Also Python can use it so a Python demo coming soonâŚ
I could not resist Made a âslow phosphorâ screen mode. Only a couple of extra lines required for the core SW. Looks quite nice already.
Also Python can use it so a Python demo coming soonâŚ
A screenshot/photo would be nice to see in the meantime.
I think I will code it a bit more so there is something to show. (currently creating a fixed point sine array in Pyhton)
This looks much sharper on Pokitto. I have a gradient palette and I just decrease the palette index on each pixel with time until it hits zero. I do it in the screen buffer blitting function.
I might make a game with this mode.
Edit: The demo is made in Python but the gfx mode is implemeted in Pokitto core.