FEATURE UPDATE: Python Editor now contains the support for tilemaps:
“Tilemap” is now one of the ready-made examples in Python Editor: pyinsky.herokuapp.com
You can use the integrated pixel editor to draw the tilemap It works exactly like drawing a bitmap or sprite, but for tilemap each pixel means one tile. You can freely choose which color of a pixel you use to represent a particular tile.
There can be many simultaneous tilemaps. That is handy for creating parallax scrolling layers. However, a tilemap cannot contain transparent pixels.
The tilemap can be arbitrary size and position.
The tiles can be arbitrary size (the width must be divisible by two as with all bitmaps in mode 2).
I’ve been playing with the editor a bit last week and I’m really enjoying it. Using python and pygame makes for a nice experience making games
What I’m wondering is how the games performance in the editor will compare to how it will run on the actual pokitto? I dont own one yet, so I cant test it on the proper hardware. Is there a suggested max size for the .bin files or anything like that?
I don’t think I could ever consider a game finished but I would like to enter my first ever playable game for Pokitto! I call it Angry Space Toast. github with todo list. AngrySpaceToast.zip (97.8 KB) AngSpcTst.bin (140.0 KB)
Just a simple avoidance game where you’re objective is to not get clobbered by the angry space toast. You have a shield, but it can only take so much buttery angst. Once that is depleted you have minimal health remaining before you’re toast. A is the button to start the round. Movement is with D-pad but thrust is either UP or A. No other controls yet.
Edit: Now with stars! (and better commented code!)
Edit2: Nicer looking title screen.
Edit3: No more immortal off-screen bug. UI fixed for Best score.
Edit4: Best wasn’t being updated appropriately