[Release & Competition] Online Python Editor for Pokitto!


#241

This game is not entirely finished yet, the propellers of the enemy planes are not turning!

Seriously though, this game looks great!


#242

It is good to have different game types. Not everybody like action games.


#243

really tempted to not deploy. My gameplay seems good, but graphics sucks. I’ve started with free assets and then redesign the whole tiles… now the game looks more raw. :tired_face:

But who cares, I’ve fun doing my game, I’ll release later :grinning::crossed_fingers:t3:


#244

I must admit, making my game with the onine tool was quite fun!


#245

Guess who should have finish his entry, and instead translated scummpy to Italian language?

sc

My daughter likes it, and I feel like a better father for making her play her first point & click of her life :grin:

scummpy-it.bin (178.6 KB)

scummpy-it.zip (79.1 KB)


#246

1q48_v0_2
Updated just for the propellers of the enemy planes.

1q48 ver.0.2
Binary:
1q48_v0_2.bin (161.8 KB)
Source:
1q48_v0_2.zip (9.9 KB)


#247

Not sure if it works on an actual Pokitto, but please add “The Villainy of Cat Food Inc.”. :smiley:


#248

Now it’s more complete :grin:


#249

Boblo is a strange creature, it’s made of air and water but it’s not affected by gravity.
It bubbles trough the space and can’t stop until it crash against a wall.

Help Boblo to collect as much coins as you can in this little puzzle game.
It’s a dangerous world filled with secret passages and switches.
There’s always more then a way to reach the exit.

Enjoy!

boblo

boblo.bin (174.3 KB)

boblo.zip (84.4 KB)



More Boblo levels can easily added in “levelData.py”:
Here an example and syntax for each tile. I’d like to add more level in future.

lvl00 = (\
'.x.x.',\
'x..zx',\
'...x.',\
'x..ax',\
'.x.x.',\
)

Here a list of possibles tiles:

x = blue box
w = wall, state ON (solid)
W = wall, state OFF (invisible, not solid)
+ = blades state ON (they hurts!)
= = blades state OFF (not solid)
! = vertical moving blades
B = toogle button, state ON (activate/deactivate tiles)
b = toogle button, state OFF
K = Key, open final locked gate 
o = coin
| = red box, vertical moving
- = red box, horizontal moving
< = left pushing tile
> = right pushing tile
^ = up pushing tile
v = down pushing tile
z = final tile state OPEN
Z = final tile state CLOSED (solid)
a = start tile

#250

Oh my gosh epic!!


#251

Jetpack

I hope you enjoy it.

Jetpack

NOTE

A bug in screen.blit of levels class fixed by @FManga
@jonne has replaced source files and bin below

jetpack_v1_1.bin (165.6 KB)

jetpack_v1(1).zip (57.4 KB)

Originals, will glitch on hardware:

jetpack_v1.zip (57.3 KB)

Jetpack_v1.bin (165.6 KB)


#252

com-crop


#253

Alert @FManga snd @bl_ackrain , the JetPack game gets stuck in the intro on hardware


#254

Debugging…


#255

Same here…


#256

@FManga does it run on your hardware?


#257

Nope, it freezes after the intro.


#258

i may have found it


#259

Nope, that was not it


#260

Seems to be something in Level.draw. Probably a blit bug?