[Release & Competition] Online Python Editor for Pokitto!


#181

Keep in mind that for now it sounds only on hardware. The online sim is still under development.
BTW it sound super awesome on Pokitto!


#182

Noggin? or just sound in general?


#183

@Hanski if/when you get a chance, could you update my entries to a single entry?
TorsGameGallery.zip (97.8 KB)
tgg.bin (173.3 KB)


#184

So heres my entry so far! I want to try add audio at some point and sometimes I run into bugs but I think its 90% of the way there and I’m pretty happy with it. Your goal in it is to guide the astronaut home, avoiding aliens, comets and rockets across 5 different levels of increasing difficulty. It runs well on the emulators I’ve tried but I don’t know how it runs on real hardware - hopefully its ok!

BigBlue.zip (32.2 KB)
file.bin (156.5 KB)

gameplay


#185

Looks very nice! Added to the list.


#186

Added to one entry


#187

Updated the entry


#188

Is it possible to record a gif in the online editor/emulator?


#189

Runs very well (quickly) on HW :slight_smile:


#190

Can someone tell me a sound data’s format and how to make it?
Perhaps it is made from data part of uncompressed WAV or so.


#191

Just drag-and-drop the sound (mp3) into the code, the editor does the conversion.


#192

Wow!!!
It’s beyond my imagination.


#193

Are there any limitations for the MP3 in terms of bitrate or length?


#194

Two limitations come to mind:

  • length, since it all has to fit in flash. It’s for sound effects, not for full songs.
  • format actually depends on the browser. Firefox supports wav, ogg and mp3. Chrome supports wav and mp3, iirc. Bitrate should not be an issue.

#195

Thanks for the reply… I guess I would need to use the SD card for music. (which is not yet implemented in the online editor I assume)

So I have tried to make also something in the online editor. I would like to post it here but I have no clue how to make a gif of the gameplay. How did you guys do this with the online editor?


#196

Here is my entry. It is a little minigame:
You have to defend your planet against aliens by shooting ufos. There are three types of ufos: a big one , a medium one and a small one. In the left upper corner there is some kind of a compass that gives an idea where the current ufo is situated. You have 2 minutes to shoot as many ufos as possible:
Controls:
d-pad controls your ship
a-button fires the lasers
b-button goes to game over screen
c-button: starts game

Video of gameplay (It runs a bit faster on hardware):
ufo

ufo.bin (159.8 KB)
ufo.zip (60.5 KB)

I have made an intro song as wel but I am currently not able to add it to the game. If anyone is interested, you can give it a listen here: https://soundcloud.com/sbmrgd/ufo-intro

I had much fun making it. The code itself is rather messy… I hope you enjoy the game.


#197

Looks fun! Added to the list.


#198

A new version released (sound support!):


#199

I’d like to update my entry to align with latest build of the python editor:
Rexitto.zip (26.3 KB)

rexitto.bin (152.6 KB)


#200

Still a couple of days to file a competition entry. Lets see if we have the last minute rush in the end :wink: