Pysconian[WIP]


#41

Formation attack, first try
pysconian

Its quite difficult to try to figure out how the formation attack works in Bosconian


#42

Looking at a video I’d assume they start off all using the same AI controller,
then they disband using a pre-configured pattern (a list of velocities or relative paths),
then they switch to using the default AI.


#43

This game looks like a coin-up arcade :slight_smile:


#44

Does Bosconian have anything to do with the lensmen books?


#45

Putting in the final touches now, made this nice pyster


#46

Looks gorgeous! Cannot wait for the final game.


#47

Sooo nice :open_mouth:


#48

Just a warning, that one should be careful if using a clone game for commercial purposes. I know that App Store is full of Space Invaders and Pacman clones, but usually both the name and the graphics & sounds are a bit different from the original.


#49

I have drawn the gfx pixel by pixel & done the sfx myself.

If you put them side by side, you’d notice that. It looks identical, but is not at all


#50

I believe you, but it just looks very much the same, which might be enough.

Here is a very good article about the copyright issues in clones: http://pnwstartuplawyer.com/copyright/software/copyright-illustrated-video-game-clones/

And this too: http://www.escapistmagazine.com/news/view/102542-Namco-Shuts-Down-Students-Pac-Man-Project


#51

Hmm. I think you might be right. I’ll have to modify the gfx

Edit: removed the tweet, going to rework the gfx


#52

Too bad, I wouldn’t mind having both version :wink:


#53

Thanks @Hanski

… it now looks better than before :sunglasses:

Freeing myself of the requirement to look the same allowed me to add some cool stuff


#54

I am happy to hear that😀
I am constantly enjoying in making pixel graphics in PE. Even more than coding right now!


#55

Very close now. New graphics, improved enemies

pysco


#56

Stations look much better now. What is the meaning of the moving “waveform” on the right pane, except that the red color is danger etc.


#57

Green oscilloscope = no danger close by
Yellow = enemy approaching
Red = many enemies approaching fast
Blinking red = formation attack incoming


#58

The new graphics are amazing!!