Nope I just want to get rid of files that are licensed in a way that limits the use, because that makes it non-free. Or at least have it clearly marked as an issue. Nowadays I can still live with this kind of very low level code, but as a matter of principle I will make some effort to replace it if possible.
You never know, someone may create a better processor compatible with this one, or an emulator of the processor or something, and then you’re not allowed to use this code.
In any case, I am grateful that you took the time to look through and highlight the licensing issues. Please do not think any pushback from my side means that I am against this.
I have seen people get completely carried away by this topic on other forums and I hope we can keep the concern over licenses on a reasonable level, and do what is right AND practical to do. I think we agree on that.
Definitely, thanks for understanding @jonne I know these topics can get out of hand quickly, so I’m glad we’re all reasonable here. In the meantime I’ll still be helping with games and when I’m done, I’ll be back full time again.
That’s a very good question and something I honestly want to put right as well.
I would like to open everything to the community but just haven’t gotten around to do it. It is my fault and I readily admit that. One of the problems is that Pokitto was designed using commercial software, so you can’t just open up the files on Eagle Lite.
Thank you Jonne very much for this, it means a lot to me that you care about concerns of individual members of the community such as myself. I appreciate this behavior and will try to contribute back as much as I can.
@Jonne could you please just fix PokittoDisk.cpp? That’s the only thing left I’d need from you, I have everything else covered. Then it’s just me vs the NXP corporation
Have you heard from them yet? Here I have found an official statement from them that
LPCOpen code cannot be mixed with GPL.
(Obviously because it violates freedom 0 and the word Open is just openwashing). Whether that means a complete incompatibility with GPL or just inability to licensed the modified files uner GPL I don’t know, but in the worst case GPL games, ports and libraries (Abbaye?) could be a nono. So my preference will now be very strong to not tolerate these files in my copy of the codebase.
If I manage to fix these, you can of course reuse them as well
You need to think where you draw the line though. These are not NXP but ARM CMSIS files. I am 100% sure ARM is not going to change their policy on releasing their precious IP for non-restricted use. That is just not realistic.
As Brendon from NXP told me in his reply, the issue is with chinese knock-off unspecified clone chip manufacturers, and it is not going to be easy to turn heads on this matter.
EDIT: the way ARM works is that they are not a chip manufacturer like Intel. They only develop IP (the core) and license it out to manufacturers (like NXP, Microchip, Apple) and so on. There is no way to license the CMSIS files in another way because that is what the manufacturers are de facto buying from ARM: a license to use the ARM IP.
EDIT: so, to put it bluntly, the only option is to allow a FOSS except the following: type clause
Of course, do not rewrite it, I’ll take care of it! We shouldn’t focus all our brain at this issue, it’s not like it needs to be resolved within days.
As I said, all I’d ask from you at this point is if you could fix the license in PokittoDisk.cpp – that should take about 30 seconds. Leave the rest to me And thank you for your assistance on this so far, it is very appreciated.
I know ARM is based on licensing the IP, but TBH that’s all I know, I’ll have to take a look at the details. If there is no way to write a free clone – that is if there are patents etc. – I’ll just leave it at that.
What is interesting is that many of these licenses (in my opinion) are ambiguous to as what happens when the devices are emulated. It’s almost as if the manufacturers haven’t really thought about that possibility.