As explained in the Pokitto Magazine volume 1, page 34, it is safe to set your Pokitto’s clockspeed to 72mhz by setting _OSCT=2. This can’t be done by making a
#define in your code.
Here are instructions depending on which IDE you’re using (this is a wiki, feel free to add more):
PyInSky: Python games run at 72mhz by default.
C_FLAGS += '-D_OSCT=2' CXX_FLAGS += '-D_OSCT=2'
Embitz: In project properties - build settings - defines tab, add
build_flags = -D _OSCT=2 -std=c++11
- Overclocking has no effect on the Simulator.
- The Emulator will increase the amount of instructions that it needs to execute per second, but if your computer can’t handle the extra work, overclocking will actually result in a slowdown.