My friend (a great coder) start to write a new lib for the pokitto.
We aim to have an full resolution 220x176 with 16 bits (565) and support the other bit mode (8 bits with infinity (well memory) palette, 4 bits ect…).
We just have some good result but for now i’ve some question to Jonne.
why setup the LCD in vertical ?
Did you have an init in horizontal working ?
We notice that actually writing 1 pixel is very consuming cpu (setup registre ect…) we want to make span rasteriser with direct lcd write.
Can you explain us how you map the lcd to the pokitto ?
Actually we just bind ur lib in the pokitto framework and compil with emblitz.
Jonne did you have a basic setup of the pokitto without the pokitto lib.
Just LCD init, Button Acces for some test.
ect… for testing only the raster ???
I’ve lot more question, but just a little last one, how did you link/valid the return to the loader with your projet (i miss something in the setup) ?
Acttuly you lib core star -> pokitto logo -> 3s to go loader -> sound seting -> project
but when i want to go back to pokitto loader i don"t find my loader.
I will be more easy to only test with sd card using the loader rather than allways flash
See test video :