A theme is basically an folder that contain icons and banners and a text file with colors in it, all themes are stored in SD card under
All the images (icons, banners, splashscreen) are in RGB565 format so they need to be converted first and the size and name of every image is important.
- icons must be 24x24 in size.
- icons must be in sub directory named
- there is 4 icons in total.
File.565for general files.
Game.565for bin games.
GB.565for gameboy games.
- banners must be 200x80 in size.
- banners must be in sub directory named
- you need at least 3 banners.
default.565for folders and general files.
gb.565for gameboy games.
- you could add banners for folders, just need to name the banner the same name as the folder. basically if you have a banner called
Arcade.565every folders with the name
Arcadewill have that banner displayed instead of the default banner.
Splash screen is displayed for brief moment every time you launch the kraken loader.
- Splash screen must be 220x176 in size.
- Splash screen must named
Colors.txt is a text that contain the color codes for all the UI elements.
- colors are coded in 24-bits RGB Hex format
- the order is very important and all the colors are needed so you can’t skip any one
- there is 14 color in total
- top background color.
- bottom background color.
- banner area color (only if the theme have no banners).
- popup and bottom and top bars color.
- popup border color.
- text color.
- second text color ( author and size texts) .
- game title color.
- selected text in menus color.
- selected item color.
- buttons background color (load, back and screenshot).
- buttons text color (load, back and screenshot).
- progress bar color (when loading games).
- error popup color.
This is an image showing every color and what it refer to
#4a5052; 01_BackgroundTop #4a5052; 02_BackgroundBottm #4a5052; 03_Banner #ffffff; 04_Boxes #08a18b; 05_ BoxBorder #000000; 06_Text #8b20ac; 07_Text2 #ffffff; 08_Title #ffffff; 09_SelectedText #39b1de; 10_Selected #5254ff; 11_Button #ffffff; 12_ButtonText #83ce18; 13_ProgressBar #ac0a0a; 14_Error