I REALLY like the new timer mode
How is it your top on Hard was only 6,201 and on Timer 13,100 - they are exactly the same with the Timer level having an extra element to potentially stop you. I smell a rat!
Timer doesnât speed up as quickly as Hard does it seems?
I think we might have have to fix that⌠And i thought we were done with itâŚ
Sure does.
switch (this->level) {
case Level::Easy:
gameSpeed = (currentScore - (this->cle...
break;
case Level::Hard:
case Level::Timer:
gameSpeed = (currentScore - (this->cle...
break;
}
Maybe it is a hardware thing? Because it feels on my Pokitto like it slows down when there are a lot of things being blown up at once :o
Oh, thatâs quite possible! There is a lot going on.
That is frigginâ amazing. You must be tired now!
It was a long game I actually had to intentionally quit because I had to get some stuff done. I need to try up a new score on Hard now
Ah! There it is! haha. How long did you play for to get these scores? Do your thumbs hurt? xD
Easy can be played forever it seemsâŚ
Yeah, it can xD I had to stop after more than a half hour.
I am waiting for you to clock it!
Well I keep forgetting to set any timer my next round I definitely will though. I think on Easy I can probably play forever, and I found a good rhythm for Hard and Timed
I really like these types of games heh
Should I change easy to make it ⌠well, not so easy?
I am not sure others find easy so easy.