My first time here, so thought I'd introduce myself.
I'm Roysterini have recently been fiddling with #pico8. Anyway, I am converting a C64 game to #pico8 called Spaceman Splorf: Planet of Doom. I am hoping to do a Pokitto version later.
Anyway, I come from a Commodore 64 background and have done a few games using 6502/6510 assembler language. I am finding a more high level language (like Lua on Pico8) somewhat refreshing and easier to get things up an running. So, I guess picking up coding (C++?) on Pokitto should be similar.
I'm not really a coder, but dabble with it as a hobby. My day job is making games (again, not as a coder) and have been in the industry for 25+ years.
My heart lies with retro and anything akin to that. Pokitto certainly tickles my fancy.
Right then, time to start checking out tutorials....
Roysterini / @Pico8Fan