Graphics bug in simulator?

I was just trying to port Arcade Classics to the latest version of the simulator, and I found some odd graphical issues. No code of mine has changed between the before and after.


What’s going on, and more importantly, how can I fix it?

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My_settings.h is now the place where the screen mode is defined (not in project build settings)

This is due to compatibility with mbed online IDE

Check that you have

#define proj_hires 0

in my_settings.h

then complete rebuild

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@epicdude312 are you OK now? Got it to work ?

Nope, still having the same problem. Should I redownload the simulator? Everything’s working for my local instance of Blocky World, but that might be because I’m using directBitmap.

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Your problem is that your program is running in the hi-res mode, it is nothing serious.

We need to get that turned off. Its a bit difficult because I do not know / can not see your project at all. This is why keeping your code on Github is such a good idea


In case you copied the “Hello World” example, there was still PROJ_HIRES defined inside the project build options / defines tab

I removed it and updated the repository

@epicdude312, try again now please