Excellent instructions! Thanks.
This game is quite amazing. I usually focus on charge and a few points in magnet with at least one point in damage each zone before touching rate and refresh. Though I’ll usually try and get at least one or two points in rate just in case I miss and have to wait for the bullet to leave the screen before trying again. Wonder what kind of score I’ll get once I have a day to just sit back and play some games.
Sadly I had to stop early cause it was time to put the little one to bed, but here’s my score so far on endless.
This makes it clear that I should put the final Zone and Sector in the summary as well. But holy buckets that’s quits the score
I agree. Very entertaining. It creeps me out when two viruses corner me by approaching both sides of the shelter!
This means the world to me, and it the only validation I needed for all that work, thank you so much @jonne :D!
Gets me every time! I also love the happy accident of when they appear to jump at you
@torbuntu the boost feature is what makes the game imho, you can escape from an impossible situation…
… and end up in a worse situation!
That is how boost is supposed to work right?
Yes, like hyperspace in Asteroids.
Things planned for the post release:
- Title sounds/music.
- minor ui updates (adding a high zone/sector to high score screen)
Minor update v1.0.1
- Updated the menu UI to have better option selects to prevent accidentally skip-selecting a New Game
- Added ZONE:SECTOR high score to summary screen in Endless mode.
Planned missing features:
- Some more SFX
- A title theme song