Maybe you should put the search algorithm on GitHub so other people can help debug it or perhaps make suggestions for extra features?
No its Discourse actually. Search for ā50 results search limitāā¦ theres a hardcoded limit (yep!)
In that case, maybe itās time to put āinvent a new repository systemā on the todo list?
Perhaps to simplify matters @eried would be willing to let us reskin his Arduboy collection code?
In case you havenāt seen it, the website is here and the BSD-3 licenced source code is here.
Iāve asked @eried. He said the system canāt handle it as the # of games increases and besides, it seems to have been coded (in big part) by @FManga
His repo puts everything in a single, static JSON file. Naturally, things get slower as this file grows and clients with little RAM might have trouble dealing with that much data at once. The Pokitto has more games than the Arduboy now (counting Bitsy, not counting Gameboy), so itād be best to make something that supports paging/search in the backend instead of with javascript in the front.
I seem to have forgotten how or lost the ability to edit the first post.
Anyway, here is an update, now using the official JoyHat for rumble and reduced flickeringā¦
Sensitive.bin (51.4 KB)
One game you should redo is Pokittrisā¦ in portrait mode!
Time for another update, see first post!
I added tracker based music using pcm samples with up to 4 channels playing. It sounds terrible, but thatās down to me not fully understanding how pcm audio works.
I donāt either, so thereās something we could really do with a tutorial on. :P
New version, using my latest music player test, seems to sound betterā¦
Sensitive.LPC11U68.bin (87.8 KB)
I canāt tell if this version sounds better than previous versions or not,anyone care to comment?
Sensitive (2).bin (87.9 KB)
I think Iām just starting to hear what I want to hear.
I have just tried both of them and I prefer the sound of the last version.
I really like the intro screen, it seems so professional! One small remark, there seems to be some flickering when the ball is movingā¦
Yup, if you try some of the earlier versions the flickering was far worse. Itās mostly down to the method Iām updating the screen.
I guess I need to look at the sound again.