[Game]Pokitto Grand Prix

game
release
racing

#364

It is here: https://twitter.com/haviital/status/1066349965474189312


#365

Absolutely amazing. I hope it is alright I shared this link around some places.


#366

Current version is really nice, smooth and swanky.


#367

@Hanski, would you be happy to swap out the Open Game Art aliens for something more original?

If you specify a size and specify what the current colour palette looks like then I could come up with something myself (at least until we can get a better artist to volunteer).


I’ve mentioned this on an off for a while, but here’s the reason I’ve decided to ask properly this time:


#368

I would be happy to have something made by the Pokitto community instead. Maybe to develop some history and a backstory at the same time :slight_smile:

Currently, the “Pilots” screen uses totally differemt 256-color palette than the rest of the game.


#369

If I were to design some characters, is there anything in particular you would like to see?

Would you like alien pilots or human pilots?
Should the characters be realistic (like FZero) or cartoony (like Mario)?

Presumably we’ll keep the same pilot names either way?


#370

You can make the characters which you like. I do not have any special preferences. If something should be said, perhaps not as “childish” as Super Mario ones. If an animal characters are used, maybe Start Fox like characters match better to this game(?). Aliens & human characters are fine too.

Maybe you could do some sketches and share here first?

Edit: Yes, the current names are fine.


#371

A progress report: a video of a preliminary version of the importer of the user defined tracks.

  • Loads a track definition from the ascii file (“track1.txt” and “track2.txt”) located in the SD card.
  • Previews the tracks on the screen
  • Selects the track and starts the time trial on it.

Edit: I also tested @drummyfish’s PokiPad, and it works fine with the “track” text files. So you can make new tracks on-the-go :slight_smile:


#372

I’m entirely blown away!! Oh my gosh. I’m so excited to make some challenging tracks :smiley:


#373

Is there any plans on making curves that aren’t 90 degrees at some point?


#374

Would it be possible to make different colors/borders for tracks defined in the start of the .txt or something? That would add loads of variety to tracks honestly.


#375

Yes, definitely.

Yes, I plan to make textures user definable too, so you can change the appearance of the whole track and surroundings.


#376

Game is impressive. Super smooth, good physic, good rendering, good job!

Do you plan on making an in-game editor in the future?

Also multiplayer link race anyone? :smiley: :smiley:

(Sorry if this was already discussed in the thread)


#377

Thanks!

Kind-of :wink: The user track file support is ready in few days. That is based on ascii files, which you can edit with the PokiPad editor on-the-go.

Not likely. A lot of work and not many people have many Pokittos.


#378

Unless its Pokitto->PC->Internet->Pc->Pokitto


#379

Funny. I though about the exact same thing this morning!

I think @Hanski is right in the sense that not many people have Pokittos so single player games seems more viable. But still writting some multiplayer features over a serial link sounds like a lot of fun :smiley:


#380

We could arrange a tournament of forum members.
Picking a time would be difficult though - so many timezones!

That reminds me, I totally forgot I was going to try to get serial working over USB.

Yet another project on my todo list…


#381

The new version with the user track importer is now ready!
You can make a track with your favorite text editor and put that in SD. Or you can use the PokiPad by @drummyfish and edit the file on-the-go (!).

image

An example track is below. The first two lines are the track and author name.

Example (click to open)
Tampere Circ
Hanski
....../-----------------------`.
......|r=====================,!.
......|!.....................|!.
......|!.....................|!.
......|!.....................|!.
......|!.....................|!.
......|+---`.................|!.
......\===,!.................|!.
/---------j!.................|!.
|r=========%.................Xx.
|!...........................|!.
|!...........................|!.
|!...........................|!.
|!...........................|!.
#*...........................|!.
|!...........................|!.
|!...........................|+`
|!...........................\,!
|!............................|!
|!............................|!
|!............................|!
|+--------`...................|!
\========,!...................|!
.........|!...................|!
.........|!...................|!
.........|!...................|!
.........|!...................|!
.........|!...................|!
.........|!...................|!
.........|!...................|!
.........|+-------------------j!
.........\=====================%

There are following rules for the text file:

  • The file should be located in the following place in the SD card (e.g. mytrack.txt): \pgpdata\tracks\mytrack.txt. The file can have any name.

  • The file must be an ascii-text file.

  • The track and author name can have max 13 chars.

  • The track must have exactly 32x32 chars.

Each char in the map corresponds 64x64 pixels, so the map of 32x32 chars covers 2048x2048 pixels.

All the map items explained (click to open)

Here are the corner and straight line items for a rectangular (6x6) track:

/----`
|r==,!
|!..|!
|!..|!
|+--j!
\====%

There are also a couple of special items:
“.” - The terrain texture
“#*” - The starting line, the left and the right item
“Xx” - The halfway point, the left and the right item. If this has not been passed, the track time is not registered at the finishing line.
Note that " " (a space char) is not allowed on the track.

Here are two example tracks. You can extract the zip to the root of the SD card.
pgpdata.zip (927 Bytes)

The latest binaries (v1.0.3) are attached to the top post of this thread!

Please, share your tracks here! There are missing things to implement like user defined textures, but I will develop it further only if this is popular enough :wink:

.


#382

Could you add an explanation of the different characters that can be used?


#383

Added: “All the map items explained”.