Thanks, I might check that if I have any issues. I’ve been looking forward to Blockitto ever since you first announced your previous version, so it’s exciting you’ll be releasing a playable version soon!
I think I figured out the source of this bug. If you went to the top of the world, it checked for whether you were colliding with any destroyed floating blocks without making sure the blocks were inside the world bounds. This meant jumping at the top of the world boundary caused you to pick up random corrupted blocks with invalid block IDs, When it tried to draw invalid blocks, it would treat various bits of memory as bitmaps, resulting in some pretty crazy visual glitches.
I think I have fixed this, and the patch will be in the next version.
I think I have partially fixed this, but there are still some issues I haven’t dealt with at the top of the world. I also do plan to add a way to get more wood in the future, but there’s no way yet.
Thanks for the feedback on the game!