[Game]PiCross

That’s why we provide the source code :wink:

We also tried to add sound effects in Lode Runner, sounds fine in the emulator but on hardware when a sound is playing it just makes an annoying static noise that never stops…

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i will compile also

The source is actually in the main post, but it’s not oneboxed.

I’d like to make a small suggestion, it might be nice to reset the cursor flashing when it is moved. That way it would be a little easier to see where it is while playing.

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Could include that with the next update with sound maybe.

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I am not sure I understand … it flashes constantly already. Reset in what way?

Make so that it is always move to the visible part of the flash sequence when it is moved. So it would only flash if not moving.

It seems at least one puzzle can be completed wrongly…


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There’s a couple that can be solved I a different way. We had to choose to make it possible, or to make it impossible even if the player had it right… So we chose to just make it possible even though the image doesn’t match in a few cases

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Here is a cut for you … still no sound yet!

PiCross_Pokitto.bin (136.5 KB)

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Much better :slight_smile:

Had a very quick look at the sound, seems like it should work just fine. The title music seems to play OK other than the starting screech, but the in-game music just plays horrible.

[edit]
PiCross2.raw, PiCross3.raw and PiCross4.raw, are the wrong format.

@filmote try these instead, just unzip them over the root of your sd card replacing the existing files. pc3.zip (4.2 MB)

Using these sounds fine on my Pokitto, the only remaining issue is the starting

Pokitto::Sound::playMusicStream("pc3.raw", 0);

which causes the brief noise before playing.

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I found some more than can be solved multiple ways …

I wonder how many there are?

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If we change the way it work by not checking with an image, but just checking the hints and display the dot where the hints are we could fix the problem. So when complete we’d see whatever our solution was instead of the solution we pre-made… But doing so would be a lot of work.

It would be relatively simple to write a program that can figure that out,
but calculating all the permutations would take a while,
and tackling it in a smarter way would be a slow route to a rough headache.

Not that much work, it would just require a function to map the data in the grid to the image format used by whichever screen mode you’re using.

The Pokitto’s ARM processor does have a Flash-RAM split (like the Arduboy),
but both are accessed from the same address space/address bus,
so you can draw images that were created in RAM at runtime without no extra hassle (beyond actually creating the image).

Another one!

This one can be a number of ways.

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Sorry @filmote and @Vampirics

I am putting this into release status, so that it does not completely get lost.

Its a good game, I want people to notice it.

If you disagree, just tell me and I will change it back to wip

In the future I will make a new category for WIP games

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I think it was only WIP because we were trying to add decent music. It OK to make it ‘release’ :slight_smile:

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I’ve been going around moving a few things to the new WIP category.

Just to check, is this still classed as WIP or can I remove the wip tag and suffix?


While I’m at it, to save me bumping another topic, is the same true of Lode Runner?

Picross and Lode Runner are released games.

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Merci beaucoup.

In order to remove the “(WIP)” from the title I’ve had to modify the title of the existing PiCross to be “PiCross (Direct Port)”.

Hopefully that should be the end of my disruptions for a while.

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