[Game]Not Dead Yet - Java Compo Entry

It does. As far as I know, we’ve never used it. It’s a possibility, it just needs some looking into. It might be odd leaving your Pokitto on all the time.

Yup. Just had to resize+crop it and let the IDE do the conversion to the game’s palette.

1 Like

The final entry will be opensource.
Eventually I’d like to refactor it so that 3D can be part of FemtoLib.

3 Likes

That was me :slight_smile:

2 Likes

Did some more work on my entry this weekend:

10 Likes

On the one hand I’m suddenly glad I’m not competing.
On the other hand, I see a distinct lack of undead things. :P

4 Likes

Can’t wait to see some game play, new palette is great. And that never ending sunset is so evocative.
Probably ship will benefit of some more triangles in the wings to avoid disappearing. And maybe different color too (black? White?) to make it more visible.

2 Likes
7 Likes

StarFox pokitto edition.

Will have to shoot zombie heads before they eat your ship? :laughing:

2 Likes

Started working on a system for putting stuff in the scene, like trees and boats.

7 Likes

Spent some time learning Blender, modelled a new plane, manually reduced the polygon count in all the meshes and optimized the rendering code. Runs at just below 40fps.
Also, you can shoot now.

7 Likes

Pew pew pew pew :grin:

2 Likes

Starbat ???

2 Likes

StarBat with Captain Mcfly ( yup Back to the Future reference there)

2 Likes

It’s looking good, but there’s still a problem. Where are the undead?

1 Like

:zipper_mouth_face:

They’re here! Inside the cars and inside the boats too!

1 Like

Added some rotozoomed alert balloon sprites to the boats:

1

6 Likes

Updated the first post. Unfortunately, I had to cut a large part of the game due to unforeseen circumstances and the game contains a much lower concentration of undead than was intended.
Once the issues are resolved I’d like to bring the dead back in a post-jam update.

4 Likes

Mini-review:

The hand-drawn graphics in the intro are just beautiful:-) I like the colors in the game overall, which partially make this game unique. It is also technically impressive to see Hi-Res polygon graphics to run smoothly on Pokitto. The backstory is good and gives motivation to the game. The controls feel fast and responsive.

There could be still more variation in the game. Even if there are enemies, “power rings” and people to pick-up, the playing feels a bit repetitive. Thought, I admit this genre is not my biggest favorite.

Suggestions:

  • I would like more open-world that on-the-rails shooter, but that can be technically challenging
  • A boss fight :wink:

I am waiting what the post-jam version will bring to the table!

5 Likes