It does. As far as I know, we’ve never used it. It’s a possibility, it just needs some looking into. It might be odd leaving your Pokitto on all the time.
Yup. Just had to resize+crop it and let the IDE do the conversion to the game’s palette.
It does. As far as I know, we’ve never used it. It’s a possibility, it just needs some looking into. It might be odd leaving your Pokitto on all the time.
Yup. Just had to resize+crop it and let the IDE do the conversion to the game’s palette.
The final entry will be opensource.
Eventually I’d like to refactor it so that 3D can be part of FemtoLib.
That was me
Did some more work on my entry this weekend:
On the one hand I’m suddenly glad I’m not competing.
On the other hand, I see a distinct lack of undead things. :P
Can’t wait to see some game play, new palette is great. And that never ending sunset is so evocative.
Probably ship will benefit of some more triangles in the wings to avoid disappearing. And maybe different color too (black? White?) to make it more visible.
StarFox pokitto edition.
Will have to shoot zombie heads before they eat your ship?
Started working on a system for putting stuff in the scene, like trees and boats.
Spent some time learning Blender, modelled a new plane, manually reduced the polygon count in all the meshes and optimized the rendering code. Runs at just below 40fps.
Also, you can shoot now.
Pew pew pew pew
Starbat ???
StarBat with Captain Mcfly ( yup Back to the Future reference there)
It’s looking good, but there’s still a problem. Where are the undead?
They’re here! Inside the cars and inside the boats too!
Added some rotozoomed alert balloon sprites to the boats:
Updated the first post. Unfortunately, I had to cut a large part of the game due to unforeseen circumstances and the game contains a much lower concentration of undead than was intended.
Once the issues are resolved I’d like to bring the dead back in a post-jam update.
Mini-review:
The hand-drawn graphics in the intro are just beautiful:-) I like the colors in the game overall, which partially make this game unique. It is also technically impressive to see Hi-Res polygon graphics to run smoothly on Pokitto. The backstory is good and gives motivation to the game. The controls feel fast and responsive.
There could be still more variation in the game. Even if there are enemies, “power rings” and people to pick-up, the playing feels a bit repetitive. Thought, I admit this genre is not my biggest favorite.
Suggestions:
I am waiting what the post-jam version will bring to the table!